Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Evolution of the Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="justanobody" data-source="post: 4544601" data-attributes="member: 70778"><p>There is a big problem with trying to keyword things that are not unique to someone/thing.</p><p></p><p>You don't have to be trained to sue sleight of hand. You have a very low chance of pulling it off, but the game should not place silly arbitrations of player choice just to be able to later claim that the player wasn't given a choice to do so.</p><p></p><p>Those are the kind of rules you throw away as bad game design.</p><p></p><p>It doesn't excuse those who designed the game, not does it say that you can only do what it called "sleight of hand".</p><p></p><p>I didn't ask for a fighter to do magic tricks, just to pick someone's pocket.</p><p></p><p>Again this would be a player flaw in trying to follow silly rules.</p><p></p><p>I mean if a road had a sign saying detour to turn left off the side of a cliff, I hope no one would just follow that and think for themselves instead.</p><p></p><p>So the fighter is not asking to use the skill "sleight of hand", but to just pick someone's pocket.</p><p></p><p>So while Sleight of hand skill cannot be used untrained for some dumb reason, where does it say you must attempt to use sleight of hand in order to pick a pocket?</p><p></p><p></p><p>That is a big problem in trying to compare them, just like why you can't really convert them, because they have so very little in common. In order to compare them, you would need to only compare what they have in common to see which really looks better.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4544601, member: 70778"] There is a big problem with trying to keyword things that are not unique to someone/thing. You don't have to be trained to sue sleight of hand. You have a very low chance of pulling it off, but the game should not place silly arbitrations of player choice just to be able to later claim that the player wasn't given a choice to do so. Those are the kind of rules you throw away as bad game design. It doesn't excuse those who designed the game, not does it say that you can only do what it called "sleight of hand". I didn't ask for a fighter to do magic tricks, just to pick someone's pocket. Again this would be a player flaw in trying to follow silly rules. I mean if a road had a sign saying detour to turn left off the side of a cliff, I hope no one would just follow that and think for themselves instead. So the fighter is not asking to use the skill "sleight of hand", but to just pick someone's pocket. So while Sleight of hand skill cannot be used untrained for some dumb reason, where does it say you must attempt to use sleight of hand in order to pick a pocket? That is a big problem in trying to compare them, just like why you can't really convert them, because they have so very little in common. In order to compare them, you would need to only compare what they have in common to see which really looks better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Evolution of the Fighter
Top