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Evolution of the Fighter
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<blockquote data-quote="WalterKovacs" data-source="post: 4547502" data-attributes="member: 63763"><p>While, in optimal situations, there is no reason not to let the best person at the job do it, there are always in game reasons for the action to occur. [For example, the rogue may be in a cell, and the rest of the party has to try to get him out. The fighter, having an ok dex compared to the rest of the party, stows his shield and has no armor penalty because he's in scale. Without training he's definitely behind the Rogue, but the chance of success is still possible. The rogue was probably beating the normal DCs on a 9 or 10 ... the fighter is going to need something 16 or higher. Hard, but not necessarily impossible.</p><p> </p><p>On top of that, if the fighter really wanted to, he could spend one feat and suddenly have a +5 to his thievery [heck, he may even make it a full blown rogue multiclass and have a short sword ready in case he gets a flank and wants to dish a bit more pain out 1/enc].</p><p> </p><p>Fighter in 4e has a better chance of success and an easier time getting good at the crossclass skill than the 3.5 guy. The "let anyone try" mentality can work in either game ... but 4e has a system that makes it possible for anyone to try.</p><p> </p><p></p><p> </p><p>However ... perception [and insight] are some of the only powers where taking 10 is a given. In the case of thievery for pickpocketing ... you would not be able to take a 10. Most DCs are based around someone "getting 10" in it ... this way it's a bit better than 50/50 they'll succeed ... that way someone who is untrained and has at least a 12 in the stat will probably have some chance, albeit a slim one, to succeed.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4547502, member: 63763"] While, in optimal situations, there is no reason not to let the best person at the job do it, there are always in game reasons for the action to occur. [For example, the rogue may be in a cell, and the rest of the party has to try to get him out. The fighter, having an ok dex compared to the rest of the party, stows his shield and has no armor penalty because he's in scale. Without training he's definitely behind the Rogue, but the chance of success is still possible. The rogue was probably beating the normal DCs on a 9 or 10 ... the fighter is going to need something 16 or higher. Hard, but not necessarily impossible. On top of that, if the fighter really wanted to, he could spend one feat and suddenly have a +5 to his thievery [heck, he may even make it a full blown rogue multiclass and have a short sword ready in case he gets a flank and wants to dish a bit more pain out 1/enc]. Fighter in 4e has a better chance of success and an easier time getting good at the crossclass skill than the 3.5 guy. The "let anyone try" mentality can work in either game ... but 4e has a system that makes it possible for anyone to try. However ... perception [and insight] are some of the only powers where taking 10 is a given. In the case of thievery for pickpocketing ... you would not be able to take a 10. Most DCs are based around someone "getting 10" in it ... this way it's a bit better than 50/50 they'll succeed ... that way someone who is untrained and has at least a 12 in the stat will probably have some chance, albeit a slim one, to succeed. [/QUOTE]
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