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Evolution of your game - minis, markers and whatnot
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<blockquote data-quote="S'mon" data-source="post: 6008572" data-attributes="member: 463"><p>Age 11 (ca 1984): No minis, freeform or Fighting Fantasy rules.</p><p>Age 12: Lead minis, cardboard maps, and a homebrew d6 rules system that looked a lot like Warhammer - with which I was unfamiliar.</p><p>Age 13-26 (ca 14 years): AD&D 1e, no minis.</p><p>Age 27 (2000): 3e D&D, lead minis, bits of Advanced Heroquest for floorplans.</p><p>When WotC went to plastic minis I started using those, and I've largely phased out metal minis over the past decade, tending to use them only for PCs and major NPCs.</p><p>I bought a bunch of WoTC Dungeon Tiles but always find them a pain to use. Now I rarely use them, unless I am running a Dungeon Delve that uses tiles I own. Even then, drawing it in marker pen on a blank flipmat generally looks almost as good if I do it in advance of play, eg from Dungeon Delve 7: <img src="http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc7/418957_4295252988384_2061648276_n.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> (from <a href="http://frloudwater.blogspot.co.uk/2012/08/session-23-to-sleep-to-dream-to-rise.html" target="_blank">Loudwater: Session 23: (23/10/79) "To sleep, to dream, to rise again..." - Olaris Vlakos the Transmuter, M10 1479 DR</a> ) - and is far, far quicker and convenient.</p><p></p><p>The exception is the 3D terrain, I use the stairs and raised areas quite often for big set-piece encounters such as the brilliant climax of Dungeon 155's 'Heathen'.</p><p><img src="https://p.twimg.com/AkbmIJ4CEAA_6eM.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><img src="https://p.twimg.com/AkbqUetCQAAOY4k.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><img src="https://p.twimg.com/AkcBDK0CEAIYyI7.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>From <a href="http://frloudwater.blogspot.co.uk/2012/01/pillars-of-night-death-of-naarash.html" target="_blank">Loudwater: Pillars of Night - The Death of Naarash</a></p><p></p><p>When I discovered Paizo flipmats I was a happy camper; I use two blank <a href="http://paizo.com/gameMastery/maps/steelSqwireFlipMats" target="_blank">Paizo drywipe maps</a> for the bulk of my gaming. With the preprinted ones, if I can get a 3-4 hour session out of one side of a 'dungeon' flipmat I am happy enough, but the most useful ones are the generic wilderness scenes that can be repeatedly reused. The art standard on the flipmats is constantly improving, the latest ones look absolutely brilliant - but be careful to check whether they have art on both sides!</p><p><img src="http://paizo.com/image/product/catalog/PZOSQW/PZOSQW30045_500.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p><img src="http://paizo.com/image/product/catalog/PZOSQW/PZOSQW30046_500.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 6008572, member: 463"] Age 11 (ca 1984): No minis, freeform or Fighting Fantasy rules. Age 12: Lead minis, cardboard maps, and a homebrew d6 rules system that looked a lot like Warhammer - with which I was unfamiliar. Age 13-26 (ca 14 years): AD&D 1e, no minis. Age 27 (2000): 3e D&D, lead minis, bits of Advanced Heroquest for floorplans. When WotC went to plastic minis I started using those, and I've largely phased out metal minis over the past decade, tending to use them only for PCs and major NPCs. I bought a bunch of WoTC Dungeon Tiles but always find them a pain to use. Now I rarely use them, unless I am running a Dungeon Delve that uses tiles I own. Even then, drawing it in marker pen on a blank flipmat generally looks almost as good if I do it in advance of play, eg from Dungeon Delve 7: [IMG]http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc7/418957_4295252988384_2061648276_n.jpg[/IMG] (from [url=http://frloudwater.blogspot.co.uk/2012/08/session-23-to-sleep-to-dream-to-rise.html]Loudwater: Session 23: (23/10/79) "To sleep, to dream, to rise again..." - Olaris Vlakos the Transmuter, M10 1479 DR[/url] ) - and is far, far quicker and convenient. The exception is the 3D terrain, I use the stairs and raised areas quite often for big set-piece encounters such as the brilliant climax of Dungeon 155's 'Heathen'. [IMG]https://p.twimg.com/AkbmIJ4CEAA_6eM.jpg[/IMG] [IMG]https://p.twimg.com/AkbqUetCQAAOY4k.jpg[/IMG] [IMG]https://p.twimg.com/AkcBDK0CEAIYyI7.jpg[/IMG] From [url=http://frloudwater.blogspot.co.uk/2012/01/pillars-of-night-death-of-naarash.html]Loudwater: Pillars of Night - The Death of Naarash[/url] When I discovered Paizo flipmats I was a happy camper; I use two blank [URL="http://paizo.com/gameMastery/maps/steelSqwireFlipMats"]Paizo drywipe maps[/URL] for the bulk of my gaming. With the preprinted ones, if I can get a 3-4 hour session out of one side of a 'dungeon' flipmat I am happy enough, but the most useful ones are the generic wilderness scenes that can be repeatedly reused. The art standard on the flipmats is constantly improving, the latest ones look absolutely brilliant - but be careful to check whether they have art on both sides! [IMG]http://paizo.com/image/product/catalog/PZOSQW/PZOSQW30045_500.jpeg[/IMG] [IMG]http://paizo.com/image/product/catalog/PZOSQW/PZOSQW30046_500.jpeg[/IMG] [/QUOTE]
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