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Evolution (Project Cancelled)
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<blockquote data-quote="Mercule" data-source="post: 2860190" data-attributes="member: 5100"><p>Looking interesting. I really, really like the idea of being able to import .lst files. I agree that that's about the only way you're going to be competitive. I know the .lst files (especially the availability of the CMP files) were what convinced me to use PCGen. </p><p></p><p>I also like that it sounds like you're going to have more ease-of-editing for your data. LST files are better than most of what's out there, but there are still some major headaches in editing them. I am correct that you'll be importing LSTs, and not actually just using them?</p><p></p><p>A question/suggestion on the skills page: One thing that I really like about HeroForge is the per-level breakout of the skills, and my players have said something similar. This is especially nice when dealing with level drains or creating higher level characters. Will Evolution have such a breakout, or is it just a giant pool? If not, I'd consider that a significant issue.</p><p></p><p>I'd encourage you to look at Unearthed Arcana while you're designing. If Evolution can handle some of the odder rules in there (spell points, spontaneous clerics, weapon groups, armor as DR), then you're doing good. If not, it may end up like RPGX, which is pretty, but not particularly useful (at least to me).</p><p></p><p>Another weakness in RPGX is that it doesn't easily support multiple campaigns (at least, it didn't last time I looked at it). I run two campaigns, one in Eberron and one homebrew. For Eberron, I'm using RAW, but I heavily tweak the rules to fit the flavor of my setting. Plus, there's another GM in the group who has his own set of house rules. A useful tool needs to be able to handle these various "modes" of play.</p><p></p><p>Dunno if you've got an eye towards it, but having a built-in initiative tracker in PCGen has been awesome. I hope you can include something like that in Evolution.</p><p></p><p>Finally, exportability. I love electronic copies of character sheets. But, I hate having them handed to me on CD. Email is so much easier. Having a file sized appropriately for emailing it would be great.</p><p></p><p>Tall orders, but you did ask for feedback. I, for one, am looking forward to seeing what you come up with.</p></blockquote><p></p>
[QUOTE="Mercule, post: 2860190, member: 5100"] Looking interesting. I really, really like the idea of being able to import .lst files. I agree that that's about the only way you're going to be competitive. I know the .lst files (especially the availability of the CMP files) were what convinced me to use PCGen. I also like that it sounds like you're going to have more ease-of-editing for your data. LST files are better than most of what's out there, but there are still some major headaches in editing them. I am correct that you'll be importing LSTs, and not actually just using them? A question/suggestion on the skills page: One thing that I really like about HeroForge is the per-level breakout of the skills, and my players have said something similar. This is especially nice when dealing with level drains or creating higher level characters. Will Evolution have such a breakout, or is it just a giant pool? If not, I'd consider that a significant issue. I'd encourage you to look at Unearthed Arcana while you're designing. If Evolution can handle some of the odder rules in there (spell points, spontaneous clerics, weapon groups, armor as DR), then you're doing good. If not, it may end up like RPGX, which is pretty, but not particularly useful (at least to me). Another weakness in RPGX is that it doesn't easily support multiple campaigns (at least, it didn't last time I looked at it). I run two campaigns, one in Eberron and one homebrew. For Eberron, I'm using RAW, but I heavily tweak the rules to fit the flavor of my setting. Plus, there's another GM in the group who has his own set of house rules. A useful tool needs to be able to handle these various "modes" of play. Dunno if you've got an eye towards it, but having a built-in initiative tracker in PCGen has been awesome. I hope you can include something like that in Evolution. Finally, exportability. I love electronic copies of character sheets. But, I hate having them handed to me on CD. Email is so much easier. Having a file sized appropriately for emailing it would be great. Tall orders, but you did ask for feedback. I, for one, am looking forward to seeing what you come up with. [/QUOTE]
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