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Evolution (Project Cancelled)
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<blockquote data-quote="Vascant" data-source="post: 2860289" data-attributes="member: 13927"><p>Actually.. this is what I asked for.. and got it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>First: Language is .Net 2005 (I picked it for a few reasons; I wanted to learn it and being I am retired I don't want to get caught in a gutter of sticking things that I am familiar with, I like certain things in the Dev Env that really have made development fun, There is serious work by others to make the .Net Framework portable on Mac and Linux flavored OS's)</p><p></p><p>Mercule: I have been debating on if a Per level breakdown would be needed, honestly you just sold me on the idea. We already have started work on a type of version control for the PC/NPC though which should also assist in handling this feature as well.</p><p></p><p>LST Format Data: Yes, there is a seperate tool that converts the data over to something Evolution can use. At present the conversion process is at 100%, meaning I have not had to go in by hand to clean anything up before or after. </p><p></p><p>Different Rules: I am already looking at many forms, not just what you said but also Mr Cook's AE and IH. Thats why I am getting systems to a point where the just barely function and then moving to the next, when I get the entire foundation completed I will then start to address these alternate rules and moving them into place. This is also why you see extra space on the UI and not trying to just fill it up. I know more is coming and want room to add it.</p><p></p><p>Multiple Settings: Learned my lesson with NPC Designer on this one and had to come back and code it later. Already in place, I have not done the UI for it because it just slows down my testing but the code knows it exists and already handling it.</p><p></p><p>Output: At present for testing I am using the stat block but it uses HTML so anything is possible actually. The output can be exported to SOAP as well (XML Basically). Answer to this is yes, it does it can it will.</p><p></p><p>Init/Combat Tracker: We had this conversation a few months ago and in fact was one of the seeds to redesigning and coding a new program. To have the data structured with the idea to be used by other processes, features and functionality.</p><p></p><p>Seems we agree on something, a successful d20 application needs to have three aspects: A good User Interface, Functionality and Data. Every application to date at best achieves 2 of the three and many just hit 1. NPC Designer is no different as fails to hit the data and the user interface is at best decent (I am not going to take shots at other's software so will take shots at my own). So with listening to NPC Designer users for the last 18+ months, watching the development of RPG Toolkit and RPGXplorer the time is perfect.</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="Vascant, post: 2860289, member: 13927"] Actually.. this is what I asked for.. and got it :) First: Language is .Net 2005 (I picked it for a few reasons; I wanted to learn it and being I am retired I don't want to get caught in a gutter of sticking things that I am familiar with, I like certain things in the Dev Env that really have made development fun, There is serious work by others to make the .Net Framework portable on Mac and Linux flavored OS's) Mercule: I have been debating on if a Per level breakdown would be needed, honestly you just sold me on the idea. We already have started work on a type of version control for the PC/NPC though which should also assist in handling this feature as well. LST Format Data: Yes, there is a seperate tool that converts the data over to something Evolution can use. At present the conversion process is at 100%, meaning I have not had to go in by hand to clean anything up before or after. Different Rules: I am already looking at many forms, not just what you said but also Mr Cook's AE and IH. Thats why I am getting systems to a point where the just barely function and then moving to the next, when I get the entire foundation completed I will then start to address these alternate rules and moving them into place. This is also why you see extra space on the UI and not trying to just fill it up. I know more is coming and want room to add it. Multiple Settings: Learned my lesson with NPC Designer on this one and had to come back and code it later. Already in place, I have not done the UI for it because it just slows down my testing but the code knows it exists and already handling it. Output: At present for testing I am using the stat block but it uses HTML so anything is possible actually. The output can be exported to SOAP as well (XML Basically). Answer to this is yes, it does it can it will. Init/Combat Tracker: We had this conversation a few months ago and in fact was one of the seeds to redesigning and coding a new program. To have the data structured with the idea to be used by other processes, features and functionality. Seems we agree on something, a successful d20 application needs to have three aspects: A good User Interface, Functionality and Data. Every application to date at best achieves 2 of the three and many just hit 1. NPC Designer is no different as fails to hit the data and the user interface is at best decent (I am not going to take shots at other's software so will take shots at my own). So with listening to NPC Designer users for the last 18+ months, watching the development of RPG Toolkit and RPGXplorer the time is perfect. Thanks [/QUOTE]
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