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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 2860380" data-attributes="member: 710"><p>Having developed in C#/.NET myself (as a student project), I must say I enjoyed working with it. M$ Visual Studio is a good idea (though it has a few quirks). . Still, despite the work done for porting .NET, I think that might stay a weakness for a long time - unless Microsoft begins to work more with the OpenSource and Linux/Mac community. </p><p></p><p>IIIRC, the PCGen .list files aren't XML, which might be a slight weakness, since .NET (and Java too) come with a lot of facilities for handling XML in an easy way (and the whole XML concepts like XML schemas/DTDs augment this). </p><p></p><p></p><p>One idea: </p><p>Maybe it is advisable to keep the editor "pluggable". </p><p>D&D has a few aspects that work in this way. Just think of magic. There are few basic "spell concepts" - like calculating saving throw DCs. But specifics like mana points, power points, spell slots, spells readied and spells known are highly adaptable. Just as a magic system is a "plug-in" for the D&D ruleset, it can also be a plug-in for the editor. </p><p>But on the other hand, designing a plug-in architecture is a lot of work (The afromentioned C# project used such an architecture, but we had luck that the ground work was already layed in a master thesis by a fellow student)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 2860380, member: 710"] Having developed in C#/.NET myself (as a student project), I must say I enjoyed working with it. M$ Visual Studio is a good idea (though it has a few quirks). . Still, despite the work done for porting .NET, I think that might stay a weakness for a long time - unless Microsoft begins to work more with the OpenSource and Linux/Mac community. IIIRC, the PCGen .list files aren't XML, which might be a slight weakness, since .NET (and Java too) come with a lot of facilities for handling XML in an easy way (and the whole XML concepts like XML schemas/DTDs augment this). One idea: Maybe it is advisable to keep the editor "pluggable". D&D has a few aspects that work in this way. Just think of magic. There are few basic "spell concepts" - like calculating saving throw DCs. But specifics like mana points, power points, spell slots, spells readied and spells known are highly adaptable. Just as a magic system is a "plug-in" for the D&D ruleset, it can also be a plug-in for the editor. But on the other hand, designing a plug-in architecture is a lot of work (The afromentioned C# project used such an architecture, but we had luck that the ground work was already layed in a master thesis by a fellow student) [/QUOTE]
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