Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Geek Talk & Media
Evolution (Project Cancelled)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 2860440" data-attributes="member: 5100"><p>Very cool. When I gave creating a character gen tool a shot a couple years ago (before I realized I had nowhere near enough time), one thing that I noticed is that the d20 rules actually work fairly well in an OO paradigm. Two observations, in particular, are probably worth mentioning*.</p><p></p><p>1) A character may be better represented as a collection of Level objects than as a collection of Class objects. Think about how multiclassing works. You <u>will</u> be taking the next numbered level for sure, but you could drop any class into that level.</p><p></p><p>2) A huge number of ability types, from class abilities to feats to divine salient abilities, are pretty much the same sort of building block. PCGen kinda handles this by calling everything a "feat", but I think it could be a cornerstone of an extensible campaign engine.</p><p></p><p><span style="font-size: 9px">* -- These may not be groundbreaking by any means. I thought they were interesting observations when I first made them, but I have no ego at stake with them. If you think I'm completely daft and go on to make a great tool, I'll still use it. If the idea sparks something, then I'm happy to have helped.</span></p><p></p><p> </p><p>All I can say is: Excellent. If you can do what PCGen does, import my LST files, and give me a better interface for tweaking, I'm sold already.</p><p></p><p></p><p>Oh, yeah. Iron Heroes. Those skill groups are going to be tricky. I hope you can get it to work, because I'm seriously thinking about adopting that idea for D&D.</p><p></p><p></p><p>Was it you I promised some code snippets to? I know I did for someone, but then ended up getting really, really busy (seems like it was when I did a stint of 16 hr days at work).</p></blockquote><p></p>
[QUOTE="Mercule, post: 2860440, member: 5100"] Very cool. When I gave creating a character gen tool a shot a couple years ago (before I realized I had nowhere near enough time), one thing that I noticed is that the d20 rules actually work fairly well in an OO paradigm. Two observations, in particular, are probably worth mentioning*. 1) A character may be better represented as a collection of Level objects than as a collection of Class objects. Think about how multiclassing works. You [u]will[/u] be taking the next numbered level for sure, but you could drop any class into that level. 2) A huge number of ability types, from class abilities to feats to divine salient abilities, are pretty much the same sort of building block. PCGen kinda handles this by calling everything a "feat", but I think it could be a cornerstone of an extensible campaign engine. [size=1]* -- These may not be groundbreaking by any means. I thought they were interesting observations when I first made them, but I have no ego at stake with them. If you think I'm completely daft and go on to make a great tool, I'll still use it. If the idea sparks something, then I'm happy to have helped.[/size] All I can say is: Excellent. If you can do what PCGen does, import my LST files, and give me a better interface for tweaking, I'm sold already. Oh, yeah. Iron Heroes. Those skill groups are going to be tricky. I hope you can get it to work, because I'm seriously thinking about adopting that idea for D&D. Was it you I promised some code snippets to? I know I did for someone, but then ended up getting really, really busy (seems like it was when I did a stint of 16 hr days at work). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Evolution (Project Cancelled)
Top