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Evolution (Project Cancelled)
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<blockquote data-quote="Vascant" data-source="post: 2871879" data-attributes="member: 13927"><p>For the next interface I decided to step further away from how normal things are done perhaps and put together everything I need on a single screen to handle Arms and Armor. This area could be one of the biggest failures of any d20 software product because they normal have you still looking in books or flipping to other screens, so the goal here is to stop that. It will allow you to see your the modifiers effecting Armor, Melee and Ranged while making selections without having to move. Though these lists are static, I do intend for them to be more dynamic as you make selections. So that if you select heavy armor, it will change your dex adjustment accordingly to the Max Dex allowed or if you select a weapon you are not proficient with, that adjustment will come up. </p><p></p><p>The only 2 items not handled yet are the Builders and Default weapons, which is waiting for the builders. The builders will allow you to create the magic weapon and armor aspects along with special abilities.</p><p></p><p><img src="http://www.rpgattitude.com/evolution/EvolutionsArmsArmor.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p></p><p>So whats next?</p><p>I have some NPC Designer work to do and still trying to design a way for NPC Designer to use Item Designer output. After I finished the update I will be moving on to Feats and redesigning the Stats UI for Evolution. I also need to double check the Weapons Data, I found a few errors already which makes me want to go thru each one by hand.</p></blockquote><p></p>
[QUOTE="Vascant, post: 2871879, member: 13927"] For the next interface I decided to step further away from how normal things are done perhaps and put together everything I need on a single screen to handle Arms and Armor. This area could be one of the biggest failures of any d20 software product because they normal have you still looking in books or flipping to other screens, so the goal here is to stop that. It will allow you to see your the modifiers effecting Armor, Melee and Ranged while making selections without having to move. Though these lists are static, I do intend for them to be more dynamic as you make selections. So that if you select heavy armor, it will change your dex adjustment accordingly to the Max Dex allowed or if you select a weapon you are not proficient with, that adjustment will come up. The only 2 items not handled yet are the Builders and Default weapons, which is waiting for the builders. The builders will allow you to create the magic weapon and armor aspects along with special abilities. [img]http://www.rpgattitude.com/evolution/EvolutionsArmsArmor.png[/img] So whats next? I have some NPC Designer work to do and still trying to design a way for NPC Designer to use Item Designer output. After I finished the update I will be moving on to Feats and redesigning the Stats UI for Evolution. I also need to double check the Weapons Data, I found a few errors already which makes me want to go thru each one by hand. [/QUOTE]
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