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Evolution (Project Cancelled)
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<blockquote data-quote="Vascant" data-source="post: 2905512" data-attributes="member: 13927"><p>After a few updates to NPC Designer and Item Designer to enhance their functionality and allow them to share data between the two programs we are back on to Evolution.</p><p></p><p>Feats is handled in two phases, the interface and then the engine. The interface has finally made it thru the alpha tester's interface approval. The Engine itself is half way thru the PreReqs and then will be the FeatMods section. Once this is all completed I will begin to put all the pieces together and should be able to build a decent Monster Stat Block. This will begin the Alpha Testing and where testers actually get a program to play with and comment on.</p><p></p><p><img src="http://www.rpgattitude.com/evolution/EvolutionNPCFeats.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p>The system is seperated into three areas, the list of available feats, selecting a feat and feats that have been selected. There is an Advanced Search feature that will allow you to show Available Feats that meet a certain ability or flavor; example "Show only feats that deal with Weapons" or Show feats that modify Init. Unlike most other search options in the past, this feature goes beyond just the name of the feat as it can actually search based on what the feat does or how it changes the char. </p><p></p><p>Otherwise it is pretty straight forward, it provides details about the feat such as a description, can you take it multiple times and does it stack so less looking up things in books.</p></blockquote><p></p>
[QUOTE="Vascant, post: 2905512, member: 13927"] After a few updates to NPC Designer and Item Designer to enhance their functionality and allow them to share data between the two programs we are back on to Evolution. Feats is handled in two phases, the interface and then the engine. The interface has finally made it thru the alpha tester's interface approval. The Engine itself is half way thru the PreReqs and then will be the FeatMods section. Once this is all completed I will begin to put all the pieces together and should be able to build a decent Monster Stat Block. This will begin the Alpha Testing and where testers actually get a program to play with and comment on. [img]http://www.rpgattitude.com/evolution/EvolutionNPCFeats.png[/img] The system is seperated into three areas, the list of available feats, selecting a feat and feats that have been selected. There is an Advanced Search feature that will allow you to show Available Feats that meet a certain ability or flavor; example "Show only feats that deal with Weapons" or Show feats that modify Init. Unlike most other search options in the past, this feature goes beyond just the name of the feat as it can actually search based on what the feat does or how it changes the char. Otherwise it is pretty straight forward, it provides details about the feat such as a description, can you take it multiple times and does it stack so less looking up things in books. [/QUOTE]
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