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<blockquote data-quote="Warden" data-source="post: 2258172" data-attributes="member: 11006"><p>I work for Blockbuster, so I get a sampling of the video game industry as well as making efforts in the RPG industry as well, and I would have to say that video games offer a vastly different appeal than an RPG for one reason...</p><p></p><p>...all you have to do is play.</p><p></p><p>Video games have strengthened their appeal because the same kids that played when systems first came out still love playing it when they're older. Now they have money, so they can afford to buy systems, games, accessories, and what-not (most of Xbox's strategy for their initial system revolved around adult sales, while PS2 and Gcube kept it on a younger crowd), because it's all set for them. You wanna play, BAM, you're there.</p><p></p><p>Video games also gather an ecclectic gathering of people: businessmen, kids, college students, and even an old retired guy at my store that spends huge amounts of his pension on PS2 stuff. It's become an open entertainment market that is able to reach double-digit percentages of DVD sales (and even 10% of DVD sales is considered an accomplishment).</p><p></p><p>RPGs require work, even a published adventure. It's a game that inspires creativity, so those playing it are naturally inclined to create their own material. How many GMs out there have modified a published adventure to suit the whims of their own party? Most, if not all. After a time, there is a need to buy less because they develop a proficiency for creating their own material. You wanna play, you gotta put in a couple of days beforehand. Hell, I take the day off work before I play a game.</p><p></p><p>WotC possibly hoped that feats would create a TCG link to RPGs -- collect more feats to make your character more powerful and that means buying more products. Once again, many gamers probably create their own feats to suit something they're looking for, and each character can only have so many of them. Once again, the early success of Magic was garnered by cards that were ready to use, once you could find them, and all was left to play them strategically. </p><p></p><p>WotC definitely helped expand the market and has made it more accessible, but I can't see it going any further than what already exists. RPGs require a select audience. They're like foreign films. Sure, some of them are great pieces of work that would work out really well, but a lot of people don't like to read the subtitles. They just wait for the American remake.</p></blockquote><p></p>
[QUOTE="Warden, post: 2258172, member: 11006"] I work for Blockbuster, so I get a sampling of the video game industry as well as making efforts in the RPG industry as well, and I would have to say that video games offer a vastly different appeal than an RPG for one reason... ...all you have to do is play. Video games have strengthened their appeal because the same kids that played when systems first came out still love playing it when they're older. Now they have money, so they can afford to buy systems, games, accessories, and what-not (most of Xbox's strategy for their initial system revolved around adult sales, while PS2 and Gcube kept it on a younger crowd), because it's all set for them. You wanna play, BAM, you're there. Video games also gather an ecclectic gathering of people: businessmen, kids, college students, and even an old retired guy at my store that spends huge amounts of his pension on PS2 stuff. It's become an open entertainment market that is able to reach double-digit percentages of DVD sales (and even 10% of DVD sales is considered an accomplishment). RPGs require work, even a published adventure. It's a game that inspires creativity, so those playing it are naturally inclined to create their own material. How many GMs out there have modified a published adventure to suit the whims of their own party? Most, if not all. After a time, there is a need to buy less because they develop a proficiency for creating their own material. You wanna play, you gotta put in a couple of days beforehand. Hell, I take the day off work before I play a game. WotC possibly hoped that feats would create a TCG link to RPGs -- collect more feats to make your character more powerful and that means buying more products. Once again, many gamers probably create their own feats to suit something they're looking for, and each character can only have so many of them. Once again, the early success of Magic was garnered by cards that were ready to use, once you could find them, and all was left to play them strategically. WotC definitely helped expand the market and has made it more accessible, but I can't see it going any further than what already exists. RPGs require a select audience. They're like foreign films. Sure, some of them are great pieces of work that would work out really well, but a lot of people don't like to read the subtitles. They just wait for the American remake. [/QUOTE]
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