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<blockquote data-quote="Arnwyn" data-source="post: 2291190" data-attributes="member: 7701"><p>Oops. And that where you're wrong ("he", BTW) and misinterpreted my statement.</p><p></p><p>I didn't say "makes more money" (and, in fact, made sure I didn't say that). I said, essentially, that they're not inferior because they're more popular - for good reasons. Video games, for me (and, as I noted in my first post, many others) are actually the superior format, for many reasons - and it should come as no surprise that it blows the niche market of PnP games out of the water.</p><p></p><p>Video games are comparable in price (per product item) to PnP games but require <em>far</em> less work to use, don't require another person to actually put the game together and run it (the far-too-overworked DM), doesn't require any other people to play, involve no scheduling conflicts, provide a multi-media experience (music <em>and</em> visuals), and more often than not include a story that most DMs, IMO/IME, couldn't hope to base a game on (and run successfully).</p><p></p><p>IMO, video games are in no way inferior to PnP games, and there should be no surprise as to their popularity. And it isn't simply because they "make more money" (though that is the final result). Overall, they provide a <em>superior experience</em>. And <em>that's</em> what's important.</p><p></p><p>(Note, though, that PnP games do provide a "different" experience - and even if providing an inferior <em>overall</em> experience for "the masses", has strengths (that you alluded to) that video games couldn't hope to compete with. Accentuate the strengths, and PnP has a chance. But as a direct competitor to video games? Nuh-uh. PnP games are dead before they even get out of the gate.)</p><p></p><p>Rightfully so.</p><p></p><p>I also agree with this. But "better tools for creativity" has little to do with improving the lot of the PnP game industry when put against video games (especially if you're considering video games as an actual <em>competitor</em> to PnP games - are they?).</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 2291190, member: 7701"] Oops. And that where you're wrong ("he", BTW) and misinterpreted my statement. I didn't say "makes more money" (and, in fact, made sure I didn't say that). I said, essentially, that they're not inferior because they're more popular - for good reasons. Video games, for me (and, as I noted in my first post, many others) are actually the superior format, for many reasons - and it should come as no surprise that it blows the niche market of PnP games out of the water. Video games are comparable in price (per product item) to PnP games but require [i]far[/i] less work to use, don't require another person to actually put the game together and run it (the far-too-overworked DM), doesn't require any other people to play, involve no scheduling conflicts, provide a multi-media experience (music [i]and[/i] visuals), and more often than not include a story that most DMs, IMO/IME, couldn't hope to base a game on (and run successfully). IMO, video games are in no way inferior to PnP games, and there should be no surprise as to their popularity. And it isn't simply because they "make more money" (though that is the final result). Overall, they provide a [i]superior experience[/i]. And [i]that's[/i] what's important. (Note, though, that PnP games do provide a "different" experience - and even if providing an inferior [i]overall[/i] experience for "the masses", has strengths (that you alluded to) that video games couldn't hope to compete with. Accentuate the strengths, and PnP has a chance. But as a direct competitor to video games? Nuh-uh. PnP games are dead before they even get out of the gate.) Rightfully so. I also agree with this. But "better tools for creativity" has little to do with improving the lot of the PnP game industry when put against video games (especially if you're considering video games as an actual [i]competitor[/i] to PnP games - are they?). [/QUOTE]
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