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<blockquote data-quote="Bloodstone Press" data-source="post: 2299691" data-attributes="member: 12468"><p>Thanks for that. I was about to ask you that very question. </p><p></p><p> I think its crucial for us to understand where this line is in the minds of many of the people who play PnP games.</p><p></p><p></p><p></p><p> Well, don't forget that there isn't as many young people playing PnP games as there used to be. A lot of the reason that anyone plays PnP games today is the old psychological principle of consistancy. We play PnP games because that is what we do. Its what we've done for a long time. It is part of our self concept. </p><p> </p><p> The trick is to convince video game players that PnP games are better, and my point is that is a very hard argument to make. And it gets harder every day. IMO, that's mainly because teaching someone who is used to video games to roll up a PC and figure attack bonuses and saving throws is more difficult than playing a video game. PnP games need to be as easy as video games or they will always be a niche market (which is what LPJ is trying to change). Will that niche market eventually die out? </p><p></p><p> I don't know. But I bet Gareth can actually prove himself useful and tell us something about industry trends over the past 6-12 months. That would give us a clue.</p></blockquote><p></p>
[QUOTE="Bloodstone Press, post: 2299691, member: 12468"] Thanks for that. I was about to ask you that very question. I think its crucial for us to understand where this line is in the minds of many of the people who play PnP games. Well, don't forget that there isn't as many young people playing PnP games as there used to be. A lot of the reason that anyone plays PnP games today is the old psychological principle of consistancy. We play PnP games because that is what we do. Its what we've done for a long time. It is part of our self concept. The trick is to convince video game players that PnP games are better, and my point is that is a very hard argument to make. And it gets harder every day. IMO, that's mainly because teaching someone who is used to video games to roll up a PC and figure attack bonuses and saving throws is more difficult than playing a video game. PnP games need to be as easy as video games or they will always be a niche market (which is what LPJ is trying to change). Will that niche market eventually die out? I don't know. But I bet Gareth can actually prove himself useful and tell us something about industry trends over the past 6-12 months. That would give us a clue. [/QUOTE]
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