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<blockquote data-quote="nothing to see here" data-source="post: 2300991" data-attributes="member: 16432"><p>I remember around the time of 3e's launching one of the 3e illuminaries (dancey, I believe) mentioning that the modular 3e ruleset was designed to appeal to a key gamer psychographic -- that being the enjoyment of displaying mastery. This does not speak to gamer's inherent intelligence -- it speaks to their self-defined elitism, and insecurity around demonstrating it.</p><p></p><p>While I'm no psychologist I can tell you there is an abundance of market research centered around psychographics for particular products. The gamer psychographic (the 'geek' psychographic), has an inherent disdain for popular culture (which can be 'mastered' by mass audiences) and instead prefers subject matter that allows them to single out their particular intellectual strengths. Hence, the tendency towards memorizing the minutiae of certain sci-movies, or enjoyment of strategy games with particular elabourate (and hard to learn) rules structures.</p><p></p><p>Essentially, if you believe you are smarter than your peers, you can't possibly like what they like, because that would lower you. Instead you focus on mastering the things they do not understand, neverminding that they didn't care much for these subjects in the first place. When faced with their dismissal of your mastery -- you take it not as a refutation based on personal preference (which it is), but as reinforcing their intellectual inability to exist on your level.</p></blockquote><p></p>
[QUOTE="nothing to see here, post: 2300991, member: 16432"] I remember around the time of 3e's launching one of the 3e illuminaries (dancey, I believe) mentioning that the modular 3e ruleset was designed to appeal to a key gamer psychographic -- that being the enjoyment of displaying mastery. This does not speak to gamer's inherent intelligence -- it speaks to their self-defined elitism, and insecurity around demonstrating it. While I'm no psychologist I can tell you there is an abundance of market research centered around psychographics for particular products. The gamer psychographic (the 'geek' psychographic), has an inherent disdain for popular culture (which can be 'mastered' by mass audiences) and instead prefers subject matter that allows them to single out their particular intellectual strengths. Hence, the tendency towards memorizing the minutiae of certain sci-movies, or enjoyment of strategy games with particular elabourate (and hard to learn) rules structures. Essentially, if you believe you are smarter than your peers, you can't possibly like what they like, because that would lower you. Instead you focus on mastering the things they do not understand, neverminding that they didn't care much for these subjects in the first place. When faced with their dismissal of your mastery -- you take it not as a refutation based on personal preference (which it is), but as reinforcing their intellectual inability to exist on your level. [/QUOTE]
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