Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Evolutionary Fantasy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 3892666" data-attributes="member: 467"><p>... alternatively, Athiest Fantasy.</p><p></p><p>I have been watching a lot of History/Discovery Channel and the processes by which our world came to be the way it is are both mystifying and inspiring. The confluence of chance and physical laws have created a deeply complex, wonderous world teaming with life. What's more, it has done so a number of times throughout the history of the world. Applying this power and wonder to a fantasy world should be easy, no?</p><p></p><p>So, here's the deal: no gods or divine intervention. Magic is a fundamental aspect of nature, the fifth fundamental force, if you will. Creatures can and will adapt to, and therefore evolve with respect to, magic just as they do to other environmental factors and pressures. The point is to get a rough view of the evolutionary and geological history of a "typical" D&D world.</p><p></p><p>The most visible and perhaps easiest issue to deal with is multiple sentient species. In our own evolutionary history, there were multiple species sharing the planet at the same time (even if homo sapiens eventually won out). Perhaps a single "progenitor" species spread acros the globe relatively early on but geological upheaval and/or climate change isolated individual groups in distinct environments for an extensive period of time. humans and halflings might have developed side by side, while elves (and the various subspecies) developed under different conditions (perhaps in a region with a higher level of ambient magic), and so on for dwarves, goblinoids, orcs/ogres and giant-kin (and so on). Eventually the conditions that isolated the groups would end or be overcome and the races would come into contact with one another, but well after any individual species was able to drive another to extinction.</p><p></p><p>Another core lement that must be addressed but isn't as easy to explain are the iconic monsters of fantasy: dragons. Their evolution can be assumed in much the same way as the various sentient species', but with a much greater influence by magic in their evolution. Perhaps dragons were once the apex predators of a pre-mammalian world analagous to the age of dinosaurs, but managed to survive the great mass extinction -- enough to continue on without being so prevalent as to hinder the other species' development. Too many dragons and the proto-demi-humans would never have a chance to flourish, and too few and they would die out long before they could ever be a threat in the game.</p><p></p><p>That's enough for now. Thoughts?</p></blockquote><p></p>
[QUOTE="Reynard, post: 3892666, member: 467"] ... alternatively, Athiest Fantasy. I have been watching a lot of History/Discovery Channel and the processes by which our world came to be the way it is are both mystifying and inspiring. The confluence of chance and physical laws have created a deeply complex, wonderous world teaming with life. What's more, it has done so a number of times throughout the history of the world. Applying this power and wonder to a fantasy world should be easy, no? So, here's the deal: no gods or divine intervention. Magic is a fundamental aspect of nature, the fifth fundamental force, if you will. Creatures can and will adapt to, and therefore evolve with respect to, magic just as they do to other environmental factors and pressures. The point is to get a rough view of the evolutionary and geological history of a "typical" D&D world. The most visible and perhaps easiest issue to deal with is multiple sentient species. In our own evolutionary history, there were multiple species sharing the planet at the same time (even if homo sapiens eventually won out). Perhaps a single "progenitor" species spread acros the globe relatively early on but geological upheaval and/or climate change isolated individual groups in distinct environments for an extensive period of time. humans and halflings might have developed side by side, while elves (and the various subspecies) developed under different conditions (perhaps in a region with a higher level of ambient magic), and so on for dwarves, goblinoids, orcs/ogres and giant-kin (and so on). Eventually the conditions that isolated the groups would end or be overcome and the races would come into contact with one another, but well after any individual species was able to drive another to extinction. Another core lement that must be addressed but isn't as easy to explain are the iconic monsters of fantasy: dragons. Their evolution can be assumed in much the same way as the various sentient species', but with a much greater influence by magic in their evolution. Perhaps dragons were once the apex predators of a pre-mammalian world analagous to the age of dinosaurs, but managed to survive the great mass extinction -- enough to continue on without being so prevalent as to hinder the other species' development. Too many dragons and the proto-demi-humans would never have a chance to flourish, and too few and they would die out long before they could ever be a threat in the game. That's enough for now. Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Evolutionary Fantasy
Top