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<blockquote data-quote="Desdichado" data-source="post: 6015943" data-attributes="member: 2205"><p>Only if you deliberately try to break it, or make a really egregious (and thus usually easily spotable in the theoretical) mistake.</p><p></p><p>And yet, every other d20 game, as well as a houserule in UA, as well as several unofficial swashbuckler type classes have done it, and their ACs didn't skyrocket. Sure, if you do something <em>badly</em> it doesn't work, but that isn't a condemnation of the idea of houseruling the game.</p><p></p><p>I don't even know what you mean with this. Either you're saying that the system itself doesn't work <em>without</em> houserules, which would completely contradict your point, or you're saying that giving someone a gamebreaking magic item is a bad idea. Which is true, but has nothing whatsoever to do with the notion of houseruling the system, or how difficult or easy it is to do.</p><p></p><p>Again; we're talking about houserules here. How is this story even relevent? And yes, bad GMing causes problems. If you don't spot check your antagonists for problematic areas that need to be fixed before you run, then your game could suffer for it. Again; no idea how this relates to the topic.</p><p></p><p>My game is routinely run with so many rules changes that it probably isn't even fair to call it D&D anymore. I've never had a problem. You're describing a situation theoretically, but your examples have nothing whatsoever to do with the problem we're talking about, and have much more to do with poor GMing in teneral.</p><p></p><p>So your contention is that all of the houserules in UA, all of the houserules in all of the supplements; both official and otherwise, can't possibly exist, or if they do, they're game breakers? Again; I'm not sure exactly what you're trying to say, because your examples don't support your stated point at all.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 6015943, member: 2205"] Only if you deliberately try to break it, or make a really egregious (and thus usually easily spotable in the theoretical) mistake. And yet, every other d20 game, as well as a houserule in UA, as well as several unofficial swashbuckler type classes have done it, and their ACs didn't skyrocket. Sure, if you do something [I]badly[/I] it doesn't work, but that isn't a condemnation of the idea of houseruling the game. I don't even know what you mean with this. Either you're saying that the system itself doesn't work [I]without[/I] houserules, which would completely contradict your point, or you're saying that giving someone a gamebreaking magic item is a bad idea. Which is true, but has nothing whatsoever to do with the notion of houseruling the system, or how difficult or easy it is to do. Again; we're talking about houserules here. How is this story even relevent? And yes, bad GMing causes problems. If you don't spot check your antagonists for problematic areas that need to be fixed before you run, then your game could suffer for it. Again; no idea how this relates to the topic. My game is routinely run with so many rules changes that it probably isn't even fair to call it D&D anymore. I've never had a problem. You're describing a situation theoretically, but your examples have nothing whatsoever to do with the problem we're talking about, and have much more to do with poor GMing in teneral. So your contention is that all of the houserules in UA, all of the houserules in all of the supplements; both official and otherwise, can't possibly exist, or if they do, they're game breakers? Again; I'm not sure exactly what you're trying to say, because your examples don't support your stated point at all. [/QUOTE]
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