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<blockquote data-quote="GreyICE" data-source="post: 6018569" data-attributes="member: 6684526"><p>I always found 3E hard to positively house rule as well. Let me be clear here, I'm not talking things like "adding a sanity system." That's not particularly hard, you tack an extra system onto things, and let it influence with +2/-2 modifiers, let other things influence it... all quite simple. </p><p></p><p>I'm talking about things like "fixing the monk." The monk is not really a class, I get this. But... how do I go about fixing it? I mean certainly I can bump his 'once per day/week' skills up to more frequent use. But which ones are balanced? Which ones are so weak that the monk really shouldn't be using them anyway? Which ones are overpowered? It's really quite hard to judge, because of the vast complexity of using many of them. What point can I take Wholeness of Body to (actually, how does wholeness of body work? Can I use it in combat? what sort of action is it?). Can I let the Monk use Abundant Step 5 times per day? How do I go about fixing Flurry of Blows and the 3/4 BAB so that it results in a viable character that isn't overpowered at some level? </p><p></p><p>At the end of the day, rather than try and solve these problems, I found it easier just to chop entire sections out of the rulebook. "You want to play a Monk? Go play an unarmed swordsage. Problem solved!" </p><p></p><p>I'm not sure it's so much complexity as an utter lack of transparency in what the system was trying to accomplish.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6018569, member: 6684526"] I always found 3E hard to positively house rule as well. Let me be clear here, I'm not talking things like "adding a sanity system." That's not particularly hard, you tack an extra system onto things, and let it influence with +2/-2 modifiers, let other things influence it... all quite simple. I'm talking about things like "fixing the monk." The monk is not really a class, I get this. But... how do I go about fixing it? I mean certainly I can bump his 'once per day/week' skills up to more frequent use. But which ones are balanced? Which ones are so weak that the monk really shouldn't be using them anyway? Which ones are overpowered? It's really quite hard to judge, because of the vast complexity of using many of them. What point can I take Wholeness of Body to (actually, how does wholeness of body work? Can I use it in combat? what sort of action is it?). Can I let the Monk use Abundant Step 5 times per day? How do I go about fixing Flurry of Blows and the 3/4 BAB so that it results in a viable character that isn't overpowered at some level? At the end of the day, rather than try and solve these problems, I found it easier just to chop entire sections out of the rulebook. "You want to play a Monk? Go play an unarmed swordsage. Problem solved!" I'm not sure it's so much complexity as an utter lack of transparency in what the system was trying to accomplish. [/QUOTE]
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