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<blockquote data-quote="Messageboard Golem" data-source="post: 2007691" data-attributes="member: 18387"><p>What exactly is Ex Machina? </p><p></p><p>A big (300+ pages) corebook that builds on Tri-Stat dX to present a variety of cyberpunk options (ranging from Hard SF to dramatic; subdued and insidious to over the top Matrix-esque action). </p><p></p><p>For a snapshot, the book will look like this: </p><p>Chapter 1: an essay introducing the notions of cyberpunk, and charting its history. </p><p>A lengthy bibliography (in the appendix). </p><p>Chapters 2-7: detailed character creation suitable for any cyberpunk game. </p><p>Chapter 8-9: rules and game mechanics. </p><p>Chapter 10: technology and equipment suitable for any cyberpunk game. </p><p>Chapter 11: rules on cyberspace. </p><p>Chapter 12: advice on running cyberpunk games. </p><p>Chapter 13: IOSHI, a campaign world designed by Rebecca Borgstrom. </p><p>Chapter 14: Heaven Over Mountain, a campaign world designed by Bruce Baugh. </p><p>Chapter 15: Underworld, a campaign world designed by Chris Gossett and Brad Kayl. </p><p>Chapter 16: Daedalus, a campaign world designed by Michelle Lyons.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2007691, member: 18387"] What exactly is Ex Machina? A big (300+ pages) corebook that builds on Tri-Stat dX to present a variety of cyberpunk options (ranging from Hard SF to dramatic; subdued and insidious to over the top Matrix-esque action). For a snapshot, the book will look like this: Chapter 1: an essay introducing the notions of cyberpunk, and charting its history. A lengthy bibliography (in the appendix). Chapters 2-7: detailed character creation suitable for any cyberpunk game. Chapter 8-9: rules and game mechanics. Chapter 10: technology and equipment suitable for any cyberpunk game. Chapter 11: rules on cyberspace. Chapter 12: advice on running cyberpunk games. Chapter 13: IOSHI, a campaign world designed by Rebecca Borgstrom. Chapter 14: Heaven Over Mountain, a campaign world designed by Bruce Baugh. Chapter 15: Underworld, a campaign world designed by Chris Gossett and Brad Kayl. Chapter 16: Daedalus, a campaign world designed by Michelle Lyons. [/QUOTE]
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