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<blockquote data-quote="Old Fezziwig" data-source="post: 1922211" data-attributes="member: 59"><p><strong>Calach Adran</strong></p><p>Male Human Monk 1 (Dol Arrah); Size M; HD 1d8+1; hp 9; Spd. 30 ft.; Init +1 (+1 Dex); AC 15 (+1 Dex, +2 Wis, +2 Defense); BAB +0; Atk +2 melee (unarmed 1d6+2), +4 melee (longsword 1d10+2/19-20/x2), +1 ranged; Full Atk +0/+0 (flurry of blows, unarmed 1d6+2/1d6+2), +2/+2 (flurry of blows, longsword 1d10+2/1d10+2); SA flurry of blows; SQ Major celestial bloodline; AL LG; Action Points 5; Max Sanity 70; Current Sanity 65; SV Fort +0 (+1 Con, -3 Flaw), Ref +3 (+1 Dex), Will +4 (+2 Wis); Str 14, Dex 12, Con 12, Int 10, Wis 14, Cha 14.</p><p></p><p><strong>Flaws</strong></p><p>Inattentive (-4 Listen, -4 Spot): Calach is so wrapped up in his spiritual pursuits that he often fails to take notice of his surroundings (Bonus Feat: Weapon Focus); Meager Fortitude (-3 Fort Saves): A childhood bout with consumption has left its mark on Calach, leaving him susceptible to poisons and diseases (Bonus Feat: Whirling Steel Strike).</p><p></p><p><strong>Skills, Feats, Languages</strong></p><p>Balance +5 (4 ranks, +1 Dex), Jump +6 (4 ranks, +2 Str), Knowledge/Religion +4 (4 ranks, +0 Int), Move Silently +5 (4 ranks, +1 Dex), Sense Motive +8 (4 ranks, +2 Wis, +2 Bloodline), Tumble +5 (4 ranks, +1 Dex); Knight Training, Stunning Fist, Weapon Focus (Longsword), Martial Weapon Proficiency (Longsword), Whirling Steel Strike; Common.</p><p></p><p><strong>Human Abilities</strong></p><p>Medium size, base speed 30 ft, bonus feat @ 1st level, +4 skill points @ 1st level, +1 skill point/level after 1st.</p><p></p><p><strong>Bloodline Abilities</strong></p><p>+2 Sense Motive checks.</p><p></p><p><strong>Monk Abilities</strong></p><p>AC bonus (+2 Wis), bonus feat (Stunning Fist), flurry of blows (-2/-2), unarmed strike (1d6 damage).</p><p></p><p><strong>Equipment</strong></p><p>MW longsword (Avellon), silver holy symbol (Dol Arrah), monk's outfit, backpack (bedroll, winter blanket, 4 days trail rations).</p><p></p><p><strong>Money</strong></p><p>5 gold, 9 silver.</p><p></p><p><strong>Appearance and Personality</strong></p><p>Height 6 ft. 2 in., Weight 210 lbs., Blonde hair, Blue eyes, 21 years old. Imposing because of his size and preternaturally handsome in a strangely non-sexual way (likely attributable to his celestial blood), Calach could, if he wished, become a great leader of men. This doesn't, however, interest him. Instead, Calach's main goal in life is to achieve perfection through his own faith and purity. He has a hard time focusing on events in the real world, often to his own detriment (he bears many scars on his arms and chest from ambushes suffered during his journey to Sharn from his monastery on the outskirts of New Cyre). People that meet him quickly become frustrated at his aloof manners.</p><p></p><p><strong>Background</strong></p><p>The sickly child of a pair of farmers on the outskirts of Breland (somewhere between Xandrar and the Blackcaps), Calach had little opportunity for formal education or an apprenticeship in his youth. Convinced that the mountain air would do him good, his parents sent him to a small monastery of Dol Arrah in the Graywall Mountains. There, after the monks nursed him back to health — although by this time, the consumption had done a number on his immune system, and Calach was forever catching various illnesses that went through the monastery — the boy was taught about the different faiths in the Sovereign Host and received a fairly standard education. He spent his spare time honing his physical skills through a series of meditative exercises taught by an ancient leader of the monastery.</p><p></p><p>At the age of 20, the boy met a wandering knight, Gwalchmei ir'Orchnen, who, having stopped at the monastery with grievous wounds, ended up spending the better part of a year there. During this time, Gwalchmei trained the boy in the use of a longsword and was amused to find that Calach could naturally connect the teachings of a knight with the exercises of the monks. In respect of his talents, the older knight gave the young monk one of his old swords, an ornate longsword with the word "Avellon" inscribed along the blade. The two continued to train for months, until the younger man was nearly the older's equal as far as formal swordplay was concerned. One morning, the older knight explained to the younger man that he received his wounds in the course of hunting for a relic sacred to Aureon (and, likely, the rest of the Host), something which would aid in his order's combat against the evils of Khorvaire. </p><p></p><p>Tired of life in the monastery and dangerously curious about the relic, Calach begged to join Gwalchmei on his quest. The knight refused, saying that, if they were meant to meet again, they would, but that he could have no followers or assistants on his quest. That night, as Gwalchmei left the monastery, Calach had a vision of a remote jungle castle, a radiant cup, and broken crown. In the morning, the boy felt a strong pull towards the South. Without telling anyone, he strapped his sword across his back, gathered a few belongings in his pack and headed south, eventually ending up in the City of Towers, Sharn.</p><p></p><p>While there, the first thing he found was the advertisement for the Morgrave Gambit (almost by accident, as he found the ripped flyer being used to wrap the salted meat he bought just inside the city). The young man, feeling this was a <strong>sign</strong>, headed off towards Morgrave University, hoping that this might, somehow, bring him closer to the object of his quest.</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 1922211, member: 59"] [b]Calach Adran[/b] Male Human Monk 1 (Dol Arrah); Size M; HD 1d8+1; hp 9; Spd. 30 ft.; Init +1 (+1 Dex); AC 15 (+1 Dex, +2 Wis, +2 Defense); BAB +0; Atk +2 melee (unarmed 1d6+2), +4 melee (longsword 1d10+2/19-20/x2), +1 ranged; Full Atk +0/+0 (flurry of blows, unarmed 1d6+2/1d6+2), +2/+2 (flurry of blows, longsword 1d10+2/1d10+2); SA flurry of blows; SQ Major celestial bloodline; AL LG; Action Points 5; Max Sanity 70; Current Sanity 65; SV Fort +0 (+1 Con, -3 Flaw), Ref +3 (+1 Dex), Will +4 (+2 Wis); Str 14, Dex 12, Con 12, Int 10, Wis 14, Cha 14. [b]Flaws[/b] Inattentive (-4 Listen, -4 Spot): Calach is so wrapped up in his spiritual pursuits that he often fails to take notice of his surroundings (Bonus Feat: Weapon Focus); Meager Fortitude (-3 Fort Saves): A childhood bout with consumption has left its mark on Calach, leaving him susceptible to poisons and diseases (Bonus Feat: Whirling Steel Strike). [b]Skills, Feats, Languages[/b] Balance +5 (4 ranks, +1 Dex), Jump +6 (4 ranks, +2 Str), Knowledge/Religion +4 (4 ranks, +0 Int), Move Silently +5 (4 ranks, +1 Dex), Sense Motive +8 (4 ranks, +2 Wis, +2 Bloodline), Tumble +5 (4 ranks, +1 Dex); Knight Training, Stunning Fist, Weapon Focus (Longsword), Martial Weapon Proficiency (Longsword), Whirling Steel Strike; Common. [b]Human Abilities[/b] Medium size, base speed 30 ft, bonus feat @ 1st level, +4 skill points @ 1st level, +1 skill point/level after 1st. [b]Bloodline Abilities[/b] +2 Sense Motive checks. [b]Monk Abilities[/b] AC bonus (+2 Wis), bonus feat (Stunning Fist), flurry of blows (-2/-2), unarmed strike (1d6 damage). [b]Equipment[/b] MW longsword (Avellon), silver holy symbol (Dol Arrah), monk's outfit, backpack (bedroll, winter blanket, 4 days trail rations). [b]Money[/b] 5 gold, 9 silver. [b]Appearance and Personality[/b] Height 6 ft. 2 in., Weight 210 lbs., Blonde hair, Blue eyes, 21 years old. Imposing because of his size and preternaturally handsome in a strangely non-sexual way (likely attributable to his celestial blood), Calach could, if he wished, become a great leader of men. This doesn't, however, interest him. Instead, Calach's main goal in life is to achieve perfection through his own faith and purity. He has a hard time focusing on events in the real world, often to his own detriment (he bears many scars on his arms and chest from ambushes suffered during his journey to Sharn from his monastery on the outskirts of New Cyre). People that meet him quickly become frustrated at his aloof manners. [b]Background[/b] The sickly child of a pair of farmers on the outskirts of Breland (somewhere between Xandrar and the Blackcaps), Calach had little opportunity for formal education or an apprenticeship in his youth. Convinced that the mountain air would do him good, his parents sent him to a small monastery of Dol Arrah in the Graywall Mountains. There, after the monks nursed him back to health — although by this time, the consumption had done a number on his immune system, and Calach was forever catching various illnesses that went through the monastery — the boy was taught about the different faiths in the Sovereign Host and received a fairly standard education. He spent his spare time honing his physical skills through a series of meditative exercises taught by an ancient leader of the monastery. At the age of 20, the boy met a wandering knight, Gwalchmei ir'Orchnen, who, having stopped at the monastery with grievous wounds, ended up spending the better part of a year there. During this time, Gwalchmei trained the boy in the use of a longsword and was amused to find that Calach could naturally connect the teachings of a knight with the exercises of the monks. In respect of his talents, the older knight gave the young monk one of his old swords, an ornate longsword with the word "Avellon" inscribed along the blade. The two continued to train for months, until the younger man was nearly the older's equal as far as formal swordplay was concerned. One morning, the older knight explained to the younger man that he received his wounds in the course of hunting for a relic sacred to Aureon (and, likely, the rest of the Host), something which would aid in his order's combat against the evils of Khorvaire. Tired of life in the monastery and dangerously curious about the relic, Calach begged to join Gwalchmei on his quest. The knight refused, saying that, if they were meant to meet again, they would, but that he could have no followers or assistants on his quest. That night, as Gwalchmei left the monastery, Calach had a vision of a remote jungle castle, a radiant cup, and broken crown. In the morning, the boy felt a strong pull towards the South. Without telling anyone, he strapped his sword across his back, gathered a few belongings in his pack and headed south, eventually ending up in the City of Towers, Sharn. While there, the first thing he found was the advertisement for the Morgrave Gambit (almost by accident, as he found the ripped flyer being used to wrap the salted meat he bought just inside the city). The young man, feeling this was a [b]sign[/b], headed off towards Morgrave University, hoping that this might, somehow, bring him closer to the object of his quest. [/QUOTE]
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