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Ex-Paladin Monk Build
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<blockquote data-quote="Scion" data-source="post: 2586092" data-attributes="member: 5777"><p>Paladin4/Monk2/Warmind10</p><p></p><p>16th level character, human.</p><p></p><p>Str 10</p><p>Dex 12</p><p>Con 14</p><p>Int 12</p><p>Wis 18</p><p>Cha 18</p><p></p><p>I'd go with the VoP as Thanee suggested. Mainly to fit with what you said better, but it could be adjusted to not use this of course.</p><p></p><p>1st level feats: Sacred Vow (+2 sacred bonus to diplomacy checks) (human), Vow of Poverty (cannot have more than a small amount of worldy possessions and gets a lot of interesting abilities) (1st level), Intuitive attack (wisdom bonus to attack rolls instead of str) (exalted bonus feat)</p><p></p><p></p><p>At some point you will likely want to pick up a few of the feats to change turn attempts into useful effects.</p><p></p><p>Also, you will need to get wild talent (or hidden talent if your dm allows.. it would make it much more interesting).</p><p></p><p>So, at level 16 I would suggest this:</p><p>Human</p><p>Paladin4/Monk2/Warmind10</p><p>Str 10</p><p>Dex 12 +2 (enhancement) = 14</p><p>Con 14</p><p>Int 12</p><p>Wis 18 +6 (enhancement) +4 (level) = 28</p><p>Cha 18 +4 (enhancement) = 22</p><p></p><p>HP: avg 117.5 (8+5d8+10d10+32)</p><p>BAB: +15</p><p>AC: 34 =10 (base) +9 (armor) +2 (natural armor) +2 (deflection) +2 (dex) +9 (wis)</p><p>Saves: F: +24 = +14 (base) +6 (cha) +2 (con) +2 (resistance), R: +21 = +11 (base) +6 (cha) +2 (dex) +2 (resistance), W: +24 = +7 (base) +6 (cha) +9 (wis) +2 (resistance)</p><p>Skills: 28 skill points from paly list, 12 skill points from monk list, 40 skill points from warmind list (out of the first two classes 2 ranks must be aquired for knowledge (history) and 8 ranks must be placed in knowledge (psionics), if your dm is nice he will let monk have this instead of knowledge (arcana), otherwise you will have to spend a feat to make it a class skill)</p><p></p><p>Feats: sacred vow, Vow of poverty, intuitive strike</p><p>After that he has 5 feats from levels to spend, 2 bonus feats from monk, and 8 bonus exalted feats (one general feat must be wild talent or hidden talent, another possibly entails gaining a certain skill as a class skill, a couple of others should be on divine feats, another could be to allow flurry with a weapon of your choice from the eberron feats, I would also suggest cloak dance, speed of though, overchannel, and psicrystal affinity)</p><p></p><p>Special: aura of good, detect evil at will, smite evil 1/day, divine grace, lay on hands, aura of courage, divine health, turn undead, 1st level paladin spells, flurry of blows, unarmed strike, evasion, chain of personal superiority +4, chain of personal posture +4, enduring body (DR 3/-), sweeping strike, chain of overwhelming force, manifestor level 10, 70pp+bonus, 6 psychic warrior powers known, endure elements, exalted strike +3 (magic, good), sustenance, mind shielding, greater sustenance, DR 5/evil, energy resistance (all) 5, freedom of movement</p><p></p><p></p><p></p><p>Looks like a really fun character to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Changing him to nonVoP wouldnt change a whole lot really. It would take away bonus feats and give more versitility on gear.</p></blockquote><p></p>
[QUOTE="Scion, post: 2586092, member: 5777"] Paladin4/Monk2/Warmind10 16th level character, human. Str 10 Dex 12 Con 14 Int 12 Wis 18 Cha 18 I'd go with the VoP as Thanee suggested. Mainly to fit with what you said better, but it could be adjusted to not use this of course. 1st level feats: Sacred Vow (+2 sacred bonus to diplomacy checks) (human), Vow of Poverty (cannot have more than a small amount of worldy possessions and gets a lot of interesting abilities) (1st level), Intuitive attack (wisdom bonus to attack rolls instead of str) (exalted bonus feat) At some point you will likely want to pick up a few of the feats to change turn attempts into useful effects. Also, you will need to get wild talent (or hidden talent if your dm allows.. it would make it much more interesting). So, at level 16 I would suggest this: Human Paladin4/Monk2/Warmind10 Str 10 Dex 12 +2 (enhancement) = 14 Con 14 Int 12 Wis 18 +6 (enhancement) +4 (level) = 28 Cha 18 +4 (enhancement) = 22 HP: avg 117.5 (8+5d8+10d10+32) BAB: +15 AC: 34 =10 (base) +9 (armor) +2 (natural armor) +2 (deflection) +2 (dex) +9 (wis) Saves: F: +24 = +14 (base) +6 (cha) +2 (con) +2 (resistance), R: +21 = +11 (base) +6 (cha) +2 (dex) +2 (resistance), W: +24 = +7 (base) +6 (cha) +9 (wis) +2 (resistance) Skills: 28 skill points from paly list, 12 skill points from monk list, 40 skill points from warmind list (out of the first two classes 2 ranks must be aquired for knowledge (history) and 8 ranks must be placed in knowledge (psionics), if your dm is nice he will let monk have this instead of knowledge (arcana), otherwise you will have to spend a feat to make it a class skill) Feats: sacred vow, Vow of poverty, intuitive strike After that he has 5 feats from levels to spend, 2 bonus feats from monk, and 8 bonus exalted feats (one general feat must be wild talent or hidden talent, another possibly entails gaining a certain skill as a class skill, a couple of others should be on divine feats, another could be to allow flurry with a weapon of your choice from the eberron feats, I would also suggest cloak dance, speed of though, overchannel, and psicrystal affinity) Special: aura of good, detect evil at will, smite evil 1/day, divine grace, lay on hands, aura of courage, divine health, turn undead, 1st level paladin spells, flurry of blows, unarmed strike, evasion, chain of personal superiority +4, chain of personal posture +4, enduring body (DR 3/-), sweeping strike, chain of overwhelming force, manifestor level 10, 70pp+bonus, 6 psychic warrior powers known, endure elements, exalted strike +3 (magic, good), sustenance, mind shielding, greater sustenance, DR 5/evil, energy resistance (all) 5, freedom of movement Looks like a really fun character to me ;) Changing him to nonVoP wouldnt change a whole lot really. It would take away bonus feats and give more versitility on gear. [/QUOTE]
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