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Exactly what game are they playing?
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<blockquote data-quote="Greg K" data-source="post: 1753405" data-attributes="member: 5038"><p>If a campaign uses house rules, the DM should have the courtesy of supplying new players with a list of house rules so the player can review them in order to decide if they want to join the campaign (and, if so, be familiar with the house rules and which supplements are used).</p><p></p><p>My players receive the following although in a more expanded format:</p><p></p><p><strong>Books allowed to players:</strong></p><p>From WOTC: PHB, a few variants from the UA, (also see below)</p><p>Non WOTC: Psychic's Handbook, Shaman's Handbook, Witch's Handbook</p><p></p><p><strong>Other source Material</strong></p><p>Material from the following sources will not be allowed: Book of Exalted Deeds, Complete Divine, Deities and Demigods, Manual of the Planes, Planar Handbook, Psionics Handbook/Expanded Psionics Handbook, Races of Stone </p><p></p><p>Any PrCs or other material from other sources (whether from WOTC or 3rd party) must be approved my me.</p><p></p><p></p><p><strong>House Rules :</strong></p><p>1) Barbarians may choose to be a hunter (UA variant) or phb version. The choice determines where you are from. If the hunter is chosen, you get favorite terrain instead of favorite enemy and a weapon style appropriate to the culture.</p><p></p><p>2) Cleric must have a campaign based deity and the deity determines what type of cleric you are (cloistered, divine defender from UA, or OA shaman variant). The choice may limit or prevent access to the the use of certain spells (list given to players)</p><p></p><p>3) Druid: The PHB druid is not used. I use my variant druid based on the cloistered cleric (which is posted under House Rules and on Andy's boards. The few responses on Andy's boards and here have all been positive).</p><p></p><p>4)There are several fighter variants available based off of the customized character example p.94 (3.0 phb)/ p.110 (3.5 phb).</p><p></p><p>5) No Monks or Paladins. The former are replaced with a cleric similiar to the OA shaman and Paladins are covered by divine defender from UA.</p><p></p><p>6) Rangers must worship the deity of nature.</p><p></p><p>7) Rogues: The wilderness rogue variant from UA may be chosen.</p><p></p><p>8) Specialist Wizards: must use the school specialist variants from UA.</p><p></p><p>7) The swashbuckler (Complete Warrior) and Healer (Miniatures Handbook) are allowed, but the healer does not get unicorn companion. </p><p></p><p>8) Magic: Due to the nature of the campaign, some spells are not available while a few (e.g., summon monster) have been slightly altered (details provided to players)</p><p></p><p>9) Equipment: List of additional weapons and armor allowable from WOTC sources.</p></blockquote><p></p>
[QUOTE="Greg K, post: 1753405, member: 5038"] If a campaign uses house rules, the DM should have the courtesy of supplying new players with a list of house rules so the player can review them in order to decide if they want to join the campaign (and, if so, be familiar with the house rules and which supplements are used). My players receive the following although in a more expanded format: [B]Books allowed to players:[/B] From WOTC: PHB, a few variants from the UA, (also see below) Non WOTC: Psychic's Handbook, Shaman's Handbook, Witch's Handbook [B]Other source Material[/B] Material from the following sources will not be allowed: Book of Exalted Deeds, Complete Divine, Deities and Demigods, Manual of the Planes, Planar Handbook, Psionics Handbook/Expanded Psionics Handbook, Races of Stone Any PrCs or other material from other sources (whether from WOTC or 3rd party) must be approved my me. [B]House Rules :[/B] 1) Barbarians may choose to be a hunter (UA variant) or phb version. The choice determines where you are from. If the hunter is chosen, you get favorite terrain instead of favorite enemy and a weapon style appropriate to the culture. 2) Cleric must have a campaign based deity and the deity determines what type of cleric you are (cloistered, divine defender from UA, or OA shaman variant). The choice may limit or prevent access to the the use of certain spells (list given to players) 3) Druid: The PHB druid is not used. I use my variant druid based on the cloistered cleric (which is posted under House Rules and on Andy's boards. The few responses on Andy's boards and here have all been positive). 4)There are several fighter variants available based off of the customized character example p.94 (3.0 phb)/ p.110 (3.5 phb). 5) No Monks or Paladins. The former are replaced with a cleric similiar to the OA shaman and Paladins are covered by divine defender from UA. 6) Rangers must worship the deity of nature. 7) Rogues: The wilderness rogue variant from UA may be chosen. 8) Specialist Wizards: must use the school specialist variants from UA. 7) The swashbuckler (Complete Warrior) and Healer (Miniatures Handbook) are allowed, but the healer does not get unicorn companion. 8) Magic: Due to the nature of the campaign, some spells are not available while a few (e.g., summon monster) have been slightly altered (details provided to players) 9) Equipment: List of additional weapons and armor allowable from WOTC sources. [/QUOTE]
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