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Story Hour
[Exalted 2e] Chosen of the Second Age
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<blockquote data-quote="Delemental" data-source="post: 4689466" data-attributes="member: 5203"><p>No, their players worked that out between them. Similarly, the meeting between Ghost and Ayama (coming next!) was worked out in advance between myself and Ayama's player. The grand meeting of all four was something I cooked up entirely on my own. Actual game play doesn't start until after this.</p><p></p><p>Our Storyteller wanted to start the campaign with our group already together and knowing each other, but only having been together for a couple of months. Thus we were asked to provide not only background stories for individual characters, but to explain how we all met.</p><p></p><p>It worked for purposes of the game - it let us move into the action and the plot quickly without having to create an artificial 'warm-up' phase for our characters to get to know each other. From my perspective as a writer, however, it was a bit of a challenge, because it deprived me of that valuable 'warm-up' phase for our characters to get to know each other (and, by extension, allow the readers to know them, too).</p><p></p><p>To mitigate this a bit, I also had each player send to me a "Ten Things I Hate About You" list. This was a list of ten (or more) things about each character that the rest of the circle would have learned about them in the course of traveling with them for a few months. It could be personal habits, personality quirks, trivial knowledge, and so forth (and despite the title, they didn't all have to be bad things). The emphasis was to describe things that others would see or learn from being around the character for a while, rather than what the character might say about themselves. For example, Ghost's list includes the fact that he does not get along well with animals, and that he knows a surprisingly large number of songs and hums them quietly to himself. I then made use of these lists to help develop a sense of personality for each character when writing, and can drop in references to these things here and there.</p><p></p><p>Well, that was a long answer to a simple question, but I thought it was worth explaining why so much of the beginning of this Story Hour is background fiction and not game play, and I was also pretty proud of my "Ten Things" idea and wanted to share.</p><p></p><p>But anyway, now that Zanka and Kaliel are together, let's move back to the East, for another fateful meeting...</p></blockquote><p></p>
[QUOTE="Delemental, post: 4689466, member: 5203"] No, their players worked that out between them. Similarly, the meeting between Ghost and Ayama (coming next!) was worked out in advance between myself and Ayama's player. The grand meeting of all four was something I cooked up entirely on my own. Actual game play doesn't start until after this. Our Storyteller wanted to start the campaign with our group already together and knowing each other, but only having been together for a couple of months. Thus we were asked to provide not only background stories for individual characters, but to explain how we all met. It worked for purposes of the game - it let us move into the action and the plot quickly without having to create an artificial 'warm-up' phase for our characters to get to know each other. From my perspective as a writer, however, it was a bit of a challenge, because it deprived me of that valuable 'warm-up' phase for our characters to get to know each other (and, by extension, allow the readers to know them, too). To mitigate this a bit, I also had each player send to me a "Ten Things I Hate About You" list. This was a list of ten (or more) things about each character that the rest of the circle would have learned about them in the course of traveling with them for a few months. It could be personal habits, personality quirks, trivial knowledge, and so forth (and despite the title, they didn't all have to be bad things). The emphasis was to describe things that others would see or learn from being around the character for a while, rather than what the character might say about themselves. For example, Ghost's list includes the fact that he does not get along well with animals, and that he knows a surprisingly large number of songs and hums them quietly to himself. I then made use of these lists to help develop a sense of personality for each character when writing, and can drop in references to these things here and there. Well, that was a long answer to a simple question, but I thought it was worth explaining why so much of the beginning of this Story Hour is background fiction and not game play, and I was also pretty proud of my "Ten Things" idea and wanted to share. But anyway, now that Zanka and Kaliel are together, let's move back to the East, for another fateful meeting... [/QUOTE]
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[Exalted 2e] Chosen of the Second Age
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