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<blockquote data-quote="HeavenShallBurn" data-source="post: 3257488" data-attributes="member: 39593"><p><strong>First Four ticks of example combat</strong></p><p></p><p>Here's the first four ticks of my latest example combat, it's late where I am and I'll finish typing it up from the notes tommorrow.</p><p></p><p>Example Combat</p><p></p><p>Cynefried the human rogue and Theodoeric the human barbarian are at the end of a 10ft wide dungeon corridor at a door. Twenty feet up the corridor it meets a corridor that opens off to the right. Hereward the human wizard is 20 ft up the side corridor examining an old inscription. Ten feet further up the corridor Soirin the human barbarian is watching the main corridor in case anything comes around the corner twenty feet further up. Back at the door Cynefried is standing back watching in disgust as Theodoeric viciously kicks the door trying to bash it in.</p><p></p><p>This has caught the attention of a patrol of orcs, they realize someone is present and come around the corridor with hostile intent, immediately seeing the humans in plain sight. Gashnak and Thud are in front across the corridor with Uugg behind Gashnak, all are barbarians. Gisell a cleric, also the leader of the patrol, is right behind Thud. This is exactly the sort of thing Soirin was waiting for. <em>First we roll to see if anyone other than Soirin has noticed the Orcs (DC9). Cynefried=17, Hereward=6, Theodoeric=7. Cynefried has noticed the orcs, Hereward and Theodoeric have not. all 6 of them roll Reflex saves for Flat-Footed Time. Cynefried=16, Soirin=14, Gashnak=10, Thud=18, Uugg=11, Gisell=17. Thud has rolled highest he has a flat-footed time of 0 and acts immediately on tick 0. The rest subtract their reflex saves from his to get their flat-footed times(remember the max is 6), Cynefried=2, Soirin=4, Gashnak=6, Uugg=6, Gisell=1.</em></p><p></p><p>Thud may not be the brightest orc but he knows exactly what to do and wastes no time, taking a step forward and hurling the pair of javelins in his left hand at the closest human. <em>Thud takes a 5ft step(an immediate action) and flurries two attacks with his javelin(attack 4 + one extra action 1=5 he will act again on tick 6. His first attack takes a penalty to BAB of 1 and is +3(1d6+4) his second attack is +2(1d6+4). He rolls a 23 on his first attack and a 7 on his second. The second attack is a clean miss but the first is a critical hit and does 1d6+4=5x2=10.</em></p><p></p><p>Soirin is sorely wounded with a javelin in his gut but like a true son of Crom no more than staggers, snapping off the javelin behind it's head and hefting his falchion with blood beginning to boil in anger.<em>Down to 26hp.</em></p><p></p><p>It is now tick 1 and their leader Gisell has been sizing up the opposition. Judging by how successful Thud was he figures the pansy humans are going to be easy meat and calls upon the favor of his dark and all consuming lord.<em>Gisell casts Divine Favor and gains a +1 bonus to attack bonus and damage, spellcasting(3) sets him back 3 ticks and he will act again on tick 5.<em> </em></em></p><p><em><em></em></em></p><p><em><em>Now tick 2, back at the door Cynofried has gotten over his initial shock at the caliber of enemy they are facing and kicks Theodoeric shouting “Ambush” at the top of his lungs then takes off in the direction of fight at a run to prevent them from surrounding Soirin. <em>Shouting and kicking Theodoeric are both examples of Not-An-Action and do not have an action time. He then Runs(5) and travels 25ft down the corridor. Alerted Theodeoric and Heward now make their own reflex saves to join the battle in progress. Theodoeric=17, Heward=8, 18-17=1, 18-8=10. Theodoeric acts may act in 1 tick on tick 3 and Heward may act in 6 on tick 9.</em> Dropping the parchment he'd been laboriously translating the archaic orcish description of a lost city on Heward leaps to his feet but doesn't yet realize what is going on due to his earlier inattention. </em></em></p><p><em><em></em></em></p><p><em><em>Now tick 3. Theodoeric on the other hand realizes exactly what happened and can see his cousin Soirin is rather badly wounded, in response he hurls the first of his three javelins at Gashnak 55 feet away and begins marching toward the orcs ready to throw again the moment he gets an opening.<em>he attacks(4) and will act again on tick 7. The attack is at +3(1d6+2), he rolls 18 and hits doing (1d6+2=7).</em> As Cynefried is charging toward the fight one of Theodoeric's javelins whistles by him and puts a gash in one of the orc's armor but most of the force is turned by the boiled leather and it leaves blood slowly seeping out of the hole in the sliced leather. </em></em></p><p><em><em></em></em></p><p><em><em>Tick 4. Vision turning red with pain and anger at the attack Soirin boils over into a rage and leaps to the attack.<em> he rages, gaining 6hp and all the other benefits (free action), he then moves forward(an immediate action) and makes an attack(4) and will act again on tick 9. He rolls for an attack at +7(2d4+5) and gets a 27 then a 14, just barely a confirmed critical hit for (2d4+5)x2=(11x2)=22. Dropping Thud to -5 hp. Thud is now dying and must roll a d% in six ticks or lose another hp.</em> Whipped into a towering fury Soirin lands a solid blow with his falchion, slicing a massive gash through Thud's armor and laying open a great bleeding slice deep into the muscles of his chest ribs visible in the cut.</em></em></p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3257488, member: 39593"] [b]First Four ticks of example combat[/b] Here's the first four ticks of my latest example combat, it's late where I am and I'll finish typing it up from the notes tommorrow. Example Combat Cynefried the human rogue and Theodoeric the human barbarian are at the end of a 10ft wide dungeon corridor at a door. Twenty feet up the corridor it meets a corridor that opens off to the right. Hereward the human wizard is 20 ft up the side corridor examining an old inscription. Ten feet further up the corridor Soirin the human barbarian is watching the main corridor in case anything comes around the corner twenty feet further up. Back at the door Cynefried is standing back watching in disgust as Theodoeric viciously kicks the door trying to bash it in. This has caught the attention of a patrol of orcs, they realize someone is present and come around the corridor with hostile intent, immediately seeing the humans in plain sight. Gashnak and Thud are in front across the corridor with Uugg behind Gashnak, all are barbarians. Gisell a cleric, also the leader of the patrol, is right behind Thud. This is exactly the sort of thing Soirin was waiting for. [i]First we roll to see if anyone other than Soirin has noticed the Orcs (DC9). Cynefried=17, Hereward=6, Theodoeric=7. Cynefried has noticed the orcs, Hereward and Theodoeric have not. all 6 of them roll Reflex saves for Flat-Footed Time. Cynefried=16, Soirin=14, Gashnak=10, Thud=18, Uugg=11, Gisell=17. Thud has rolled highest he has a flat-footed time of 0 and acts immediately on tick 0. The rest subtract their reflex saves from his to get their flat-footed times(remember the max is 6), Cynefried=2, Soirin=4, Gashnak=6, Uugg=6, Gisell=1.[/i] Thud may not be the brightest orc but he knows exactly what to do and wastes no time, taking a step forward and hurling the pair of javelins in his left hand at the closest human. [i]Thud takes a 5ft step(an immediate action) and flurries two attacks with his javelin(attack 4 + one extra action 1=5 he will act again on tick 6. His first attack takes a penalty to BAB of 1 and is +3(1d6+4) his second attack is +2(1d6+4). He rolls a 23 on his first attack and a 7 on his second. The second attack is a clean miss but the first is a critical hit and does 1d6+4=5x2=10.[/i] Soirin is sorely wounded with a javelin in his gut but like a true son of Crom no more than staggers, snapping off the javelin behind it's head and hefting his falchion with blood beginning to boil in anger.[i]Down to 26hp.[/i] It is now tick 1 and their leader Gisell has been sizing up the opposition. Judging by how successful Thud was he figures the pansy humans are going to be easy meat and calls upon the favor of his dark and all consuming lord.[i]Gisell casts Divine Favor and gains a +1 bonus to attack bonus and damage, spellcasting(3) sets him back 3 ticks and he will act again on tick 5.[i] Now tick 2, back at the door Cynofried has gotten over his initial shock at the caliber of enemy they are facing and kicks Theodoeric shouting “Ambush” at the top of his lungs then takes off in the direction of fight at a run to prevent them from surrounding Soirin. [i]Shouting and kicking Theodoeric are both examples of Not-An-Action and do not have an action time. He then Runs(5) and travels 25ft down the corridor. Alerted Theodeoric and Heward now make their own reflex saves to join the battle in progress. Theodoeric=17, Heward=8, 18-17=1, 18-8=10. Theodoeric acts may act in 1 tick on tick 3 and Heward may act in 6 on tick 9.[/i] Dropping the parchment he'd been laboriously translating the archaic orcish description of a lost city on Heward leaps to his feet but doesn't yet realize what is going on due to his earlier inattention. Now tick 3. Theodoeric on the other hand realizes exactly what happened and can see his cousin Soirin is rather badly wounded, in response he hurls the first of his three javelins at Gashnak 55 feet away and begins marching toward the orcs ready to throw again the moment he gets an opening.[i]he attacks(4) and will act again on tick 7. The attack is at +3(1d6+2), he rolls 18 and hits doing (1d6+2=7).[/i] As Cynefried is charging toward the fight one of Theodoeric's javelins whistles by him and puts a gash in one of the orc's armor but most of the force is turned by the boiled leather and it leaves blood slowly seeping out of the hole in the sliced leather. Tick 4. Vision turning red with pain and anger at the attack Soirin boils over into a rage and leaps to the attack.[i] he rages, gaining 6hp and all the other benefits (free action), he then moves forward(an immediate action) and makes an attack(4) and will act again on tick 9. He rolls for an attack at +7(2d4+5) and gets a 27 then a 14, just barely a confirmed critical hit for (2d4+5)x2=(11x2)=22. Dropping Thud to -5 hp. Thud is now dying and must roll a d% in six ticks or lose another hp.[/i] Whipped into a towering fury Soirin lands a solid blow with his falchion, slicing a massive gash through Thud's armor and laying open a great bleeding slice deep into the muscles of his chest ribs visible in the cut.[/i][/i] [/QUOTE]
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