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Exalted Battleque for d20
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3263453" data-attributes="member: 39593"><p>First, Initiative?</p><p>*Instead of Initiative each combatant makes a Reflex Save, and the highest acts on Tick 0, everyone else subtracts their Reflex Save from the highest and the result is how many ticks until they can first act. This is capped at 6 and during this time they are considered Flat-Footed. </p><p></p><p>Second, How Do I Keep Track?</p><p>*There are a couple ways. </p><p>-The simplest involves a piece of graph paper marked into columns for the characters involved and the rows are ticks starting at 0. You mark down the actions times and then go down one tick at a time with characters taking actions as appropriate on each tick. As each character takes an action you mark their new action time and at the end ot the tick you cross out all the old marks then proceed. </p><p>-Since I ripped this system from Exalted and modified it to fit d20 I use the Battlewheel I made for our shortlived Exalted game. It's the spinner from an old board game removed from the board and modified into ten section of different colors with a prominent 0 on one section and the spinner itself indicates which tick is current. You give each PC and each NPC or group of NPCs a figure or mini to represent them and start by placing them on the appropriate section. Then you work your way around the board from 0 and each time an action is taken with an action time you move the figure down the proper number of ticks. </p><p></p><p>Key Tricks</p><p>*Perhaps the most important thing to remember is that all actions that occur on the same tick are considered to happen simulataneously, they ignore the effects of "previous" rolls. This means you should always start with NPC actions in a tick so that PCs have the ability to react to them. Basically you resolve the NPC actions, then resolve the PC actions, and at the end of all actions in that tick you describe what actually happened as a result of the interaction, no action really happens until the end of the tick and then mechanics wise they ALL happen.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3263453, member: 39593"] First, Initiative? *Instead of Initiative each combatant makes a Reflex Save, and the highest acts on Tick 0, everyone else subtracts their Reflex Save from the highest and the result is how many ticks until they can first act. This is capped at 6 and during this time they are considered Flat-Footed. Second, How Do I Keep Track? *There are a couple ways. -The simplest involves a piece of graph paper marked into columns for the characters involved and the rows are ticks starting at 0. You mark down the actions times and then go down one tick at a time with characters taking actions as appropriate on each tick. As each character takes an action you mark their new action time and at the end ot the tick you cross out all the old marks then proceed. -Since I ripped this system from Exalted and modified it to fit d20 I use the Battlewheel I made for our shortlived Exalted game. It's the spinner from an old board game removed from the board and modified into ten section of different colors with a prominent 0 on one section and the spinner itself indicates which tick is current. You give each PC and each NPC or group of NPCs a figure or mini to represent them and start by placing them on the appropriate section. Then you work your way around the board from 0 and each time an action is taken with an action time you move the figure down the proper number of ticks. Key Tricks *Perhaps the most important thing to remember is that all actions that occur on the same tick are considered to happen simulataneously, they ignore the effects of "previous" rolls. This means you should always start with NPC actions in a tick so that PCs have the ability to react to them. Basically you resolve the NPC actions, then resolve the PC actions, and at the end of all actions in that tick you describe what actually happened as a result of the interaction, no action really happens until the end of the tick and then mechanics wise they ALL happen. [/QUOTE]
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