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Exalted (d6). Help me, please.
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<blockquote data-quote="DanMcS" data-source="post: 3561760" data-attributes="member: 6530"><p>Exalted tends to run best with the fewest books. If you try to try to swallow it all, you'll choke <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I think you've got everything you need.</p><p></p><p>That said, 2nd edition seems to be splitting its books into series based on whether they are rulebooks or setting books (obviously, they overlap). Since you say you don't want setting, the rule series you might like best are the Books of Sorcery (which so far cover 1st age magitech, sorcery/necromancy, and artifacts), or the Scroll of the Monk/Imperfect Lotus (martial arts supplements).</p><p></p><p>The Manuals of Exalted Power (so far dragonblooded and lunars) might be useful if you plan on one of the types being the major adversaries of your game, otherwise just fudge it with the core book and the storyteller's guide.</p><p></p><p>There's a type of magic called Thaumaturgy, which is essence powers usable by mortals. It was detailed in the Player's Guide for 1e, and hasn't been done yet for 2e, but might be one of the Books of Sorcery or something.</p><p></p><p>If you're ok with PDFs, <a href="http://rpg.drivethrustuff.com/index.php?cPath=1_403" target="_blank">drivethrurpg</a> has the exalted books for 2/3 price, so that might let you pick up a few spare rulebooks.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 3561760, member: 6530"] Exalted tends to run best with the fewest books. If you try to try to swallow it all, you'll choke :) I think you've got everything you need. That said, 2nd edition seems to be splitting its books into series based on whether they are rulebooks or setting books (obviously, they overlap). Since you say you don't want setting, the rule series you might like best are the Books of Sorcery (which so far cover 1st age magitech, sorcery/necromancy, and artifacts), or the Scroll of the Monk/Imperfect Lotus (martial arts supplements). The Manuals of Exalted Power (so far dragonblooded and lunars) might be useful if you plan on one of the types being the major adversaries of your game, otherwise just fudge it with the core book and the storyteller's guide. There's a type of magic called Thaumaturgy, which is essence powers usable by mortals. It was detailed in the Player's Guide for 1e, and hasn't been done yet for 2e, but might be one of the Books of Sorcery or something. If you're ok with PDFs, [url=http://rpg.drivethrustuff.com/index.php?cPath=1_403]drivethrurpg[/url] has the exalted books for 2/3 price, so that might let you pick up a few spare rulebooks. [/QUOTE]
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Exalted (d6). Help me, please.
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