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Exalted Deeds Versus Vile Darkness, the Final Confrontation!
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<blockquote data-quote="Lichtenhart" data-source="post: 1849246" data-attributes="member: 761"><p>"Lyssia" Norin only says, then he leaves Torr to Sebastion and rushes to help Darren. He runs around the knight in black armor and arrives at the back of the murderer, helping the tieflign flanking him. Immediately he lashes at him with a fist, using on him the energy he focused when he fought on the tiger-man but didn't release.</p><p></p><p>[SPOILER]OOC: I move around Sebastion to help Darren flank Ralam. Then I attack him with a single unarmed strike and I use the stunning attack I didn't use before. Here are my battle stats again so you don't have to look for them.</p><p></p><p><span style="font-size: 9px">Battle stats: My aura grants +4 deflection to AC and +4 resistance to saves against evil attacks and creatures to all within 20' of me. It shields out any attempt of mind control, and suppresses all spells and effect up to 3rd level (including invisibility, but not improved invisibility).</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">AC: 36</span></p><p><span style="font-size: 9px">Flatfooted: 34</span></p><p><span style="font-size: 9px">Touch: 35</span></p><p><span style="font-size: 9px">(An evil creature that strikes me with a natural attack or unarmed attack takes 1d6 damage. An evil outsider takes 1d8 damage.)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">HP: 104</span></p><p><span style="font-size: 9px">(I have DR 5/magic and DR 5/evil, fast healing 5, fire resistance 10, and I'm immune to cold, acid, electricity, petrification and non-magical diseases.)</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Saves:</span></p><p><span style="font-size: 9px">Fort +14 (+4 vs poison),</span></p><p><span style="font-size: 9px">Ref +15 (improved evasion)</span></p><p><span style="font-size: 9px">Will +16 (+2 vs enchantments, +2 vs fear and despair)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Attacks:</span></p><p><span style="font-size: 9px">Unarmed Strike +15/+12/+9 melee</span></p><p><span style="font-size: 9px">(considered a +2 holy weapon for the purpose of overcoming DR)</span></p><p><span style="font-size: 9px">- Damage 1d10+3, 20x2, bludgeoning</span></p><p><span style="font-size: 9px">- Damage vs. Evil 1d10+3+3d6 +Golden Ice (Fort DC 16: 1d6 Dex/2d6 Dex)</span></p><p><span style="font-size: 9px">- Damage vs. Evil Outsiders 1d10+3+2d6+1d8 +Golden Ice (Fort DC 16: 1d6 Dex/2d6 Dex)</span></p><p><span style="font-size: 9px">-- Stunning Attack (DC 22 / DC 24 and victim staggered the following round vs evil) 10/day</span>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Lichtenhart, post: 1849246, member: 761"] "Lyssia" Norin only says, then he leaves Torr to Sebastion and rushes to help Darren. He runs around the knight in black armor and arrives at the back of the murderer, helping the tieflign flanking him. Immediately he lashes at him with a fist, using on him the energy he focused when he fought on the tiger-man but didn't release. [SPOILER]OOC: I move around Sebastion to help Darren flank Ralam. Then I attack him with a single unarmed strike and I use the stunning attack I didn't use before. Here are my battle stats again so you don't have to look for them. [size=1]Battle stats: My aura grants +4 deflection to AC and +4 resistance to saves against evil attacks and creatures to all within 20' of me. It shields out any attempt of mind control, and suppresses all spells and effect up to 3rd level (including invisibility, but not improved invisibility). AC: 36 Flatfooted: 34 Touch: 35 (An evil creature that strikes me with a natural attack or unarmed attack takes 1d6 damage. An evil outsider takes 1d8 damage.) HP: 104 (I have DR 5/magic and DR 5/evil, fast healing 5, fire resistance 10, and I'm immune to cold, acid, electricity, petrification and non-magical diseases.) Saves: Fort +14 (+4 vs poison), Ref +15 (improved evasion) Will +16 (+2 vs enchantments, +2 vs fear and despair) Attacks: Unarmed Strike +15/+12/+9 melee (considered a +2 holy weapon for the purpose of overcoming DR) - Damage 1d10+3, 20x2, bludgeoning - Damage vs. Evil 1d10+3+3d6 +Golden Ice (Fort DC 16: 1d6 Dex/2d6 Dex) - Damage vs. Evil Outsiders 1d10+3+2d6+1d8 +Golden Ice (Fort DC 16: 1d6 Dex/2d6 Dex) -- Stunning Attack (DC 22 / DC 24 and victim staggered the following round vs evil) 10/day[/size][/SPOILER] [/QUOTE]
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