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Exalted for someone who doesn't like the d10 system
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<blockquote data-quote="Vayden" data-source="post: 4637524" data-attributes="member: 57791"><p>So I just picked up Exalted 2e yesterday from the bookstore. I'm loving the flavor and setting, and I'm trying to decide whether to steal the world for a 4e game or to run it straight up. Obviously I'll need to spend some time absorbing the rules and make the decision for myself in the end, but I was looking for some feedback from those who've played on how well this particular permutation of the d10 systems works. </p><p></p><p>For background, the first pen and paper rpg I ever played was the old d10 Aberrant system from White Wolf, and we played that for 2-3 years before switching to d20 systems of various sorts. I love the settings and quality of writing that White Wolf brings to their products, but the point-buy nature of the d10 system makes me cry when it comes to adjudicating combats, since it's so easy to have one player who's an invincible god of war while another player folds over the first time anyone lands a hit on them. Obviously you can mitigate a lot of that by very carefully governing the players during character creation to make sure they're in the same range, but even so the system has (for better or worse) very little of the balance that D&D strives for. </p><p></p><p>So my question is, given that I have a lot of these reservations about the d10 system, from someone who's played Exalted, how would you rate its performance in this regard? Is the combat hideously unbalanced, or is it reasonable by d10 standards? What are your general impressions of the system? Pros, cons, any modifications you've made?</p></blockquote><p></p>
[QUOTE="Vayden, post: 4637524, member: 57791"] So I just picked up Exalted 2e yesterday from the bookstore. I'm loving the flavor and setting, and I'm trying to decide whether to steal the world for a 4e game or to run it straight up. Obviously I'll need to spend some time absorbing the rules and make the decision for myself in the end, but I was looking for some feedback from those who've played on how well this particular permutation of the d10 systems works. For background, the first pen and paper rpg I ever played was the old d10 Aberrant system from White Wolf, and we played that for 2-3 years before switching to d20 systems of various sorts. I love the settings and quality of writing that White Wolf brings to their products, but the point-buy nature of the d10 system makes me cry when it comes to adjudicating combats, since it's so easy to have one player who's an invincible god of war while another player folds over the first time anyone lands a hit on them. Obviously you can mitigate a lot of that by very carefully governing the players during character creation to make sure they're in the same range, but even so the system has (for better or worse) very little of the balance that D&D strives for. So my question is, given that I have a lot of these reservations about the d10 system, from someone who's played Exalted, how would you rate its performance in this regard? Is the combat hideously unbalanced, or is it reasonable by d10 standards? What are your general impressions of the system? Pros, cons, any modifications you've made? [/QUOTE]
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