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Exalted for someone who doesn't like the d10 system
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<blockquote data-quote="dmccoy1693" data-source="post: 4637577" data-attributes="member: 51747"><p>I played Exalted 1E and 2E exclusively for 4 years. I'll never say anything bad about the game. But I do have some comments from my experience with the game. </p><p> </p><p><strong>Don't game with Belkar:</strong> Unless everyone at the table prefers a hack and slash, the hackers tend to ruin the game for everyone else. (But this is true for every game out there. Mind you, I'm referring to the Belkar who just killed NPCs for no reason other then he was outside of a city and Roy was dead, not the Belkar who is faking character development.)</p><p> </p><p><strong>Build Encounters with Everyone Inmind:</strong> If someone is more combat focused, send them a combat character that is their equal. But then send along a bunch of extra mortals, 1 hit and dead city guards, and others of equal worthlessness for the less combat oriented characters to 'pawn' as the kids say. </p><p> </p><p><strong>Exalted is not D&D</strong> Assuming that everyone can handle an equal type of encounter is not how the game is designed. A night caste is not a rogue, even if they perform similar functions in their own world. An eclipse is not a bard. Some characters are designed for combat, some were designed for socializing, some for sneaking around, some for making stuff and casting spells, etc. The game is not built around the concept of "kicking in the door, killing monsters and taking their stuff." It was designed for telling a story of changing the world, bringing justice to the downtrodden, and doing the right thing when no one else will. As such, you need those that are not as good at combat but can deliver your message to mass numbers of people, convince one hardended heart to change their ways, making the gods accountable for their inactions, etc. While D&D <strong>can</strong> do all this, it was not at the core of its design philosophy.</p><p> </p><p>Does this help?</p></blockquote><p></p>
[QUOTE="dmccoy1693, post: 4637577, member: 51747"] I played Exalted 1E and 2E exclusively for 4 years. I'll never say anything bad about the game. But I do have some comments from my experience with the game. [B]Don't game with Belkar:[/B] Unless everyone at the table prefers a hack and slash, the hackers tend to ruin the game for everyone else. (But this is true for every game out there. Mind you, I'm referring to the Belkar who just killed NPCs for no reason other then he was outside of a city and Roy was dead, not the Belkar who is faking character development.) [B]Build Encounters with Everyone Inmind:[/B] If someone is more combat focused, send them a combat character that is their equal. But then send along a bunch of extra mortals, 1 hit and dead city guards, and others of equal worthlessness for the less combat oriented characters to 'pawn' as the kids say. [B]Exalted is not D&D[/B] Assuming that everyone can handle an equal type of encounter is not how the game is designed. A night caste is not a rogue, even if they perform similar functions in their own world. An eclipse is not a bard. Some characters are designed for combat, some were designed for socializing, some for sneaking around, some for making stuff and casting spells, etc. The game is not built around the concept of "kicking in the door, killing monsters and taking their stuff." It was designed for telling a story of changing the world, bringing justice to the downtrodden, and doing the right thing when no one else will. As such, you need those that are not as good at combat but can deliver your message to mass numbers of people, convince one hardended heart to change their ways, making the gods accountable for their inactions, etc. While D&D [B]can[/B] do all this, it was not at the core of its design philosophy. Does this help? [/QUOTE]
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