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Exalted moral dilemma
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<blockquote data-quote="FireLance" data-source="post: 2180980" data-attributes="member: 3424"><p>It depends on the set-up of the universe, which means it ultimately depends on the DM. If the DM wants to run scenarios where the PCs have to commit evil acts in order to achieve their objectives, then that DM should state upfront that paladins and exalted characters should not be in his game.</p><p></p><p>I actively encourage characters in my games to perform good and exalted deeds, and so I make sure that the PCs can always accomplish their objectives by being good and heroic. Furthermore, even if being good seems inconvenient or impractical, it results in the "best" outcome. In my games, evil acts ultimately result in poor outcomes, even failure.</p><p></p><p>Yeah, I'm aware of the reality check - events in the real world don't always work out this way. However, the game world that I'm running plays by <u>my</u> rules, and it's a world where Good is rewarded and Evil is frustrated. Players that clue into the way my world works do well. Others - well, if they don't like it, they can always find another DM more willing to tolerate their evil antics.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2180980, member: 3424"] It depends on the set-up of the universe, which means it ultimately depends on the DM. If the DM wants to run scenarios where the PCs have to commit evil acts in order to achieve their objectives, then that DM should state upfront that paladins and exalted characters should not be in his game. I actively encourage characters in my games to perform good and exalted deeds, and so I make sure that the PCs can always accomplish their objectives by being good and heroic. Furthermore, even if being good seems inconvenient or impractical, it results in the "best" outcome. In my games, evil acts ultimately result in poor outcomes, even failure. Yeah, I'm aware of the reality check - events in the real world don't always work out this way. However, the game world that I'm running plays by [U]my[/U] rules, and it's a world where Good is rewarded and Evil is frustrated. Players that clue into the way my world works do well. Others - well, if they don't like it, they can always find another DM more willing to tolerate their evil antics. [/QUOTE]
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