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<blockquote data-quote="ashockney" data-source="post: 2925298" data-attributes="member: 1363"><p>It's funny, because I also ran Heart of NF Spire recently. I also switched the gorillas out, but I used an orc offshoot instead of troll. The party had been fighting these orc slaves since the very first encounter in the campaign, so it was all tied in. I don't recall having a moral dilemna though, and I'm certain my party was not all LG (they may have sent in an assassin, or somewhat crazed arcane caster to deal with things). </p><p></p><p>As far as what I'd recommend, these types of things are always tough. On the one hand, you have more than enough evidence here for there to be consequences. On the other hand, as a DM, we are always responsible for our player's ability to effectively understand and interact with the game environment. To understand the appropriate response to your question, it's important to consider your past experiences and the player's expectations. If you have forced dire consequences upon the party in the past, and they are used to this type of plot element driving the story in your campaign - let them have it. If your players would be "shocked" or "surprised" at this loss, I would strongly consider taking an alternative action. It should, definitely, however be addressed to help condition your players that this kind of thing can and will occur. Blackwind gave an awesome idea on how to handle that in a "gaming" environment.</p><p></p><p>Finally, let's face it. With a very, very nasty BBEG boss encounter to follow (one which claimed at least one, and maybe two PC's in my campaign), they're going to need everything they've got. Playtest that last battle a little bit, it can be brutal.</p></blockquote><p></p>
[QUOTE="ashockney, post: 2925298, member: 1363"] It's funny, because I also ran Heart of NF Spire recently. I also switched the gorillas out, but I used an orc offshoot instead of troll. The party had been fighting these orc slaves since the very first encounter in the campaign, so it was all tied in. I don't recall having a moral dilemna though, and I'm certain my party was not all LG (they may have sent in an assassin, or somewhat crazed arcane caster to deal with things). As far as what I'd recommend, these types of things are always tough. On the one hand, you have more than enough evidence here for there to be consequences. On the other hand, as a DM, we are always responsible for our player's ability to effectively understand and interact with the game environment. To understand the appropriate response to your question, it's important to consider your past experiences and the player's expectations. If you have forced dire consequences upon the party in the past, and they are used to this type of plot element driving the story in your campaign - let them have it. If your players would be "shocked" or "surprised" at this loss, I would strongly consider taking an alternative action. It should, definitely, however be addressed to help condition your players that this kind of thing can and will occur. Blackwind gave an awesome idea on how to handle that in a "gaming" environment. Finally, let's face it. With a very, very nasty BBEG boss encounter to follow (one which claimed at least one, and maybe two PC's in my campaign), they're going to need everything they've got. Playtest that last battle a little bit, it can be brutal. [/QUOTE]
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