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Exalted [Re-Recruiting and Re-Defining]
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<blockquote data-quote="Lichtenhart" data-source="post: 1169269" data-attributes="member: 761"><p>Ok, now I am definitely back, and I think I gathered enough ideas to make an interesting campaign. I'd like this game to be an occasion for us to learn more about this interesting setting and game system, and I'd really like to design a game of your liking, so this is the right moment to hand out suggestions and proposals, and to ask anything you'd like to know.</p><p>I understand that a lot of time has passed since I opened this thread, so I'd like to know who is still interested and if you still like your concepts. If you don't feel free to change them as you like. I don't need a full circle of solars anymore, so feel free to choose a character you can attune to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and that you would like to play for a while.</p><p>Everything allowed by the rules is allowed, only try to make something not too extreme: remember that in Exalted, differently from D&D, the key for survival lies in balance. I'd like to allow also some of the nice work that has been gathered at <a href="http://exalted.rpgcompendium.com/index.php" target="_blank">Exalted Compendium</a> but we'd better discuss it case by case. Since I lack Abyssals and Sidereals, if you want to play one of them, we'll discuss by post or by e-mail the twist you want to give your char, because I wouldn't like you to discover in the middle of the game that things work differently from what your official source says. I guess Alchemicals would need some work too for things to go smoothly. If you want to play an Infernal, you probably wouldn't want the others to know so you'd better e-mail me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>I'd like to know what you like and what you don't like about Exalted, and which elements you would like to see in the game, because it's very important to a Storyteller to keep his players entertained. As soon as everything is clear, we will be ready to go.</p><p>And if you think this deserves a new thread, tell me and I'll post it.</p></blockquote><p></p>
[QUOTE="Lichtenhart, post: 1169269, member: 761"] Ok, now I am definitely back, and I think I gathered enough ideas to make an interesting campaign. I'd like this game to be an occasion for us to learn more about this interesting setting and game system, and I'd really like to design a game of your liking, so this is the right moment to hand out suggestions and proposals, and to ask anything you'd like to know. I understand that a lot of time has passed since I opened this thread, so I'd like to know who is still interested and if you still like your concepts. If you don't feel free to change them as you like. I don't need a full circle of solars anymore, so feel free to choose a character you can attune to :) and that you would like to play for a while. Everything allowed by the rules is allowed, only try to make something not too extreme: remember that in Exalted, differently from D&D, the key for survival lies in balance. I'd like to allow also some of the nice work that has been gathered at [Url="http://exalted.rpgcompendium.com/index.php"]Exalted Compendium[/url] but we'd better discuss it case by case. Since I lack Abyssals and Sidereals, if you want to play one of them, we'll discuss by post or by e-mail the twist you want to give your char, because I wouldn't like you to discover in the middle of the game that things work differently from what your official source says. I guess Alchemicals would need some work too for things to go smoothly. If you want to play an Infernal, you probably wouldn't want the others to know so you'd better e-mail me. :rolleyes: :D I'd like to know what you like and what you don't like about Exalted, and which elements you would like to see in the game, because it's very important to a Storyteller to keep his players entertained. As soon as everything is clear, we will be ready to go. And if you think this deserves a new thread, tell me and I'll post it. [/QUOTE]
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