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Exalted: stealing Aspects from Spirit of the Century
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<blockquote data-quote="Nifft" data-source="post: 4951765" data-attributes="member: 6562"><p>I don't think anyone called Limit "acting out of character", but rather a <strong>loss of control</strong> over your character -- the jerk you are forced to act like may be "in character", but you have no choice about acting like a jerk.</p><p></p><p>Similarly, I'd like to see Aspects be even more "in character", and even more temporary, loss of control. So you'd pick what kind of thing you're known for, and you'd excel at that kind of thing, but it would also be your weakness.</p><p></p><p> Yeah, if you don't use Limit for all PCs, or you downplay (or just don't like) Limit, then I can totally see why you wouldn't want to tie Aspects to Limit.</p><p></p><p>I'm running a Solars 2e game, and Limit hasn't come up much yet, so I don't have any reason to hate it yet. But I don't like how central it is, yet how <strong>infrequent</strong> its consequences are. We know it can happen, but it's distant to the point of abstraction, and abstract to the point of being largely ignorable -- and that's bad. Central mechanics should be known quantities.</p><p></p><p>IMHO Limit is the "loss of character control" stat, and the GM invoking an Aspect on a PC is a (minor) loss of character control, so to me it's a sensible relationship.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4951765, member: 6562"] I don't think anyone called Limit "acting out of character", but rather a [b]loss of control[/b] over your character -- the jerk you are forced to act like may be "in character", but you have no choice about acting like a jerk. Similarly, I'd like to see Aspects be even more "in character", and even more temporary, loss of control. So you'd pick what kind of thing you're known for, and you'd excel at that kind of thing, but it would also be your weakness. Yeah, if you don't use Limit for all PCs, or you downplay (or just don't like) Limit, then I can totally see why you wouldn't want to tie Aspects to Limit. I'm running a Solars 2e game, and Limit hasn't come up much yet, so I don't have any reason to hate it yet. But I don't like how central it is, yet how [b]infrequent[/b] its consequences are. We know it can happen, but it's distant to the point of abstraction, and abstract to the point of being largely ignorable -- and that's bad. Central mechanics should be known quantities. IMHO Limit is the "loss of character control" stat, and the GM invoking an Aspect on a PC is a (minor) loss of character control, so to me it's a sensible relationship. Cheers, -- N [/QUOTE]
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Exalted: stealing Aspects from Spirit of the Century
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