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Exalted vs D&D. The battlelines are drawn!
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<blockquote data-quote="Jürgen Hubert" data-source="post: 4115577" data-attributes="member: 7177"><p>I would recommend taking a look and perhaps even playing Exalted to get a different perspective on running games, even if you then go back to D&D. It certainly was a useful experience for me.</p><p></p><p>Many adventures and campaigns - and D&D seem to be particularly prone to this - are essentially reactive. The PCs get handed a quest out of dire necessity, because they were ordered to do so by a higher authority, or because someone offered them a reward for fulfilling it. Whatever the case, ultimately the game master thinks up the quest, and the party pursue it. Now, there's nothing wrong with this approach as long as everyone is on the same page and the GM is good, but too often people forget that there are other possibilities out there.</p><p></p><p>In Exalted, this situation is turned on its head. The characters are given a portion of the power of the most powerful of the gods, who then tells them something on the lines of "Set the world right as you know best" (if that) - and then promptly ignores them. In theory, they have the literal "Mandate of Heaven" to rule the world. In practice, few recognize that right - yet - but if they want, they will eventually accumulate enough power to make themselves heard.</p><p></p><p>So essentially, the point of an Exalted campaign is <em>not</em> to be handed some sort of quests, but figuring out your own place in the world, setting your own goals - and then figuring out how to reach those goals, and what you are willing to do to get there. Sure, other entities in the setting might attempt to get you to follow some quests of their own choosing - but those are often ultimately serving their political agenda, not yours, and it's up to you how to deal with them.</p><p></p><p>Exalted play how - in my opinion - high-level D&D campaigns should be: The PCs are shaking the pillars of the world and setting their own agenda on how to change the world into a better place (or at least one more suitable for them).</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 4115577, member: 7177"] I would recommend taking a look and perhaps even playing Exalted to get a different perspective on running games, even if you then go back to D&D. It certainly was a useful experience for me. Many adventures and campaigns - and D&D seem to be particularly prone to this - are essentially reactive. The PCs get handed a quest out of dire necessity, because they were ordered to do so by a higher authority, or because someone offered them a reward for fulfilling it. Whatever the case, ultimately the game master thinks up the quest, and the party pursue it. Now, there's nothing wrong with this approach as long as everyone is on the same page and the GM is good, but too often people forget that there are other possibilities out there. In Exalted, this situation is turned on its head. The characters are given a portion of the power of the most powerful of the gods, who then tells them something on the lines of "Set the world right as you know best" (if that) - and then promptly ignores them. In theory, they have the literal "Mandate of Heaven" to rule the world. In practice, few recognize that right - yet - but if they want, they will eventually accumulate enough power to make themselves heard. So essentially, the point of an Exalted campaign is [i]not[/i] to be handed some sort of quests, but figuring out your own place in the world, setting your own goals - and then figuring out how to reach those goals, and what you are willing to do to get there. Sure, other entities in the setting might attempt to get you to follow some quests of their own choosing - but those are often ultimately serving their political agenda, not yours, and it's up to you how to deal with them. Exalted play how - in my opinion - high-level D&D campaigns should be: The PCs are shaking the pillars of the world and setting their own agenda on how to change the world into a better place (or at least one more suitable for them). [/QUOTE]
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