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Exalted: what's the big friggin' deal?
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<blockquote data-quote="JPL" data-source="post: 1481235" data-attributes="member: 1964"><p>Sure.</p><p></p><p>Anime is still a niche hobby in America [although the niche continues to grow]. As with other niche hobbies [jazz, for example], the enthusiast will sometimes make the leap from "My tastes are different from most people's" to "My tastes are superior to most people's." To the extent that it is anime-inspired, Exalted appeals to this niche audience --- some of whom tend be snobs about it.</p><p></p><p>Exalted, like other White Wolf games, uses a lot of short stories in the rule books to convey both setting information and tone. Some folks find this pretentious, preferring a game book to be...well, a game book.</p><p></p><p>Just by virtue of being a White Wolf game, Exalted carries certain baggage...think about the Vampire LARPers, for example. Some folks find LARPing sorta pretentious, especially when you dress up all gothy and have a character named Ravyn Wylddarque and turn the whole thing into improvised theatre. </p><p></p><p>Me, I say, whatever floats your boat. Exalted seems to cater more towards teenage powertrip wish-fulfillment rather than gothic angsty hoo-hah, and since I'm all about the former, I find the thought of playing a superpowered Conan ninja Exalted a lot more appealing.</p><p></p><p>I guess the further a game gets from the core RPG experience --- which has both tactical/hack-n-slash and role-playing components, but doesn't take itself too seriously --- </p><p></p><p>--- and into the more artsy "The themes of this game are power and loss, and what it means to have free will..." and calling your gaming buddies a "troupe" and having a "collaborative storytelling experience"....well, then you end up being pretentious, by some folk's standards.</p><p></p><p>But like I said...of all the White Wolf games, Exalted does the least to encourage general artsyness. And some people enjoy the artsyness, and more power to them.</p></blockquote><p></p>
[QUOTE="JPL, post: 1481235, member: 1964"] Sure. Anime is still a niche hobby in America [although the niche continues to grow]. As with other niche hobbies [jazz, for example], the enthusiast will sometimes make the leap from "My tastes are different from most people's" to "My tastes are superior to most people's." To the extent that it is anime-inspired, Exalted appeals to this niche audience --- some of whom tend be snobs about it. Exalted, like other White Wolf games, uses a lot of short stories in the rule books to convey both setting information and tone. Some folks find this pretentious, preferring a game book to be...well, a game book. Just by virtue of being a White Wolf game, Exalted carries certain baggage...think about the Vampire LARPers, for example. Some folks find LARPing sorta pretentious, especially when you dress up all gothy and have a character named Ravyn Wylddarque and turn the whole thing into improvised theatre. Me, I say, whatever floats your boat. Exalted seems to cater more towards teenage powertrip wish-fulfillment rather than gothic angsty hoo-hah, and since I'm all about the former, I find the thought of playing a superpowered Conan ninja Exalted a lot more appealing. I guess the further a game gets from the core RPG experience --- which has both tactical/hack-n-slash and role-playing components, but doesn't take itself too seriously --- --- and into the more artsy "The themes of this game are power and loss, and what it means to have free will..." and calling your gaming buddies a "troupe" and having a "collaborative storytelling experience"....well, then you end up being pretentious, by some folk's standards. But like I said...of all the White Wolf games, Exalted does the least to encourage general artsyness. And some people enjoy the artsyness, and more power to them. [/QUOTE]
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Exalted: what's the big friggin' deal?
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