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Exalted: what's the big friggin' deal?
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<blockquote data-quote="reutbing0" data-source="post: 1485719" data-attributes="member: 1588"><p>Of course, you could do all of those things in Exalted and you could do alll of those things in D&D as well. The thing is, as they are designed, they are meant to deliver significantly different gameplay eperiences. Now, I love both of these games, but I do feel they are trying to do very different things. The 3rd edition tag-line was "Back to the Dungeon", and this assumption that people will spend the largest part of their adventuring career in a dungeon is quite clear in the dungeon. Sure, other gameplay possibillities are pointed out but the emphasis is on killing things and taking their stuff (and I do mean this in a good way). I love a nice and gritty dungeon crawl and D&D does this the best. Furthermore, the D&D ruleset is broad and flexible enough to have a realm of other possibillities (and of course you don't need rules to have a good plot and good roleplaying in your game).</p><p></p><p>Exalted on the other hand has as its core design ethos something like "Stylish Epic Melodrama". It's not about what is better (like I said I love both of these games), but I do think they lead to different kinds of games. In Exalted you won't find tactical combat with battlemaps. Rather, you'll find over the top martial artists, huge daiklaves, stunts and things that go boom, all in a very stylized cinematic fashion. </p><p></p><p>Of course a GM could (and probably should) bend these 'rules' to tailor the gameplay experience to what he/she and the group want. Still if I set out to do an Epic Wuxia-campaign I'll reach for my exalted books, and if I want to run "To save the kingdom you will have to regain this ancient artifact from the dragons' lair" I'll grab my D&D books.</p></blockquote><p></p>
[QUOTE="reutbing0, post: 1485719, member: 1588"] Of course, you could do all of those things in Exalted and you could do alll of those things in D&D as well. The thing is, as they are designed, they are meant to deliver significantly different gameplay eperiences. Now, I love both of these games, but I do feel they are trying to do very different things. The 3rd edition tag-line was "Back to the Dungeon", and this assumption that people will spend the largest part of their adventuring career in a dungeon is quite clear in the dungeon. Sure, other gameplay possibillities are pointed out but the emphasis is on killing things and taking their stuff (and I do mean this in a good way). I love a nice and gritty dungeon crawl and D&D does this the best. Furthermore, the D&D ruleset is broad and flexible enough to have a realm of other possibillities (and of course you don't need rules to have a good plot and good roleplaying in your game). Exalted on the other hand has as its core design ethos something like "Stylish Epic Melodrama". It's not about what is better (like I said I love both of these games), but I do think they lead to different kinds of games. In Exalted you won't find tactical combat with battlemaps. Rather, you'll find over the top martial artists, huge daiklaves, stunts and things that go boom, all in a very stylized cinematic fashion. Of course a GM could (and probably should) bend these 'rules' to tailor the gameplay experience to what he/she and the group want. Still if I set out to do an Epic Wuxia-campaign I'll reach for my exalted books, and if I want to run "To save the kingdom you will have to regain this ancient artifact from the dragons' lair" I'll grab my D&D books. [/QUOTE]
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Exalted: what's the big friggin' deal?
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