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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 464608" data-attributes="member: 6533"><p><strong>Nostalgia</strong></p><p></p><p>I ran an Exalted campaign for close to a year, out of Nexus for those in the know, and I am still very impressed with the system and the setting.</p><p></p><p>System wise it is a storyteller game. The engineers fudged it just enough to prevent me from trying to adapt Feng Shui mechanics to it, and you get to roll so many dice it feels like Shadowrun.</p><p></p><p>The setting does have the potential to become an X-men vs. the Sentinels style, "I'm a hyper-powerful fugitive?" game. But that is really the lesser of all the options involved. Unless the opposing forces can get the PCs in the first couple of sessions or the PCs manage to get taken down by the human population of a city, the villains are going to have to be much more devious than any role-player is used to.</p><p></p><p>The mechanic that really surprised me is how much being the most powerful type in the world without being all-powerful or the most powerful characters really lent itself to role-playing. Lex Luthor style villains were everywhere and one of the PCs mothers turned out to be the villain the players could never discover a means of defeating.</p><p></p><p>Magic was very very very cool. </p><p></p><p>I also thought that while the first book was a little too wordy, the books overall were very well written. They have a bibliography at the begining of every book which is not only a nice touch but added a lot of great works to my reading list.</p><p></p><p>Character creation takes a while for how simple the system is, which is frustrating.</p><p></p><p>If you are thinking of GMing you must acquire the FAQ and Erratta, explains more than it corrects. Essential.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 464608, member: 6533"] [b]Nostalgia[/b] I ran an Exalted campaign for close to a year, out of Nexus for those in the know, and I am still very impressed with the system and the setting. System wise it is a storyteller game. The engineers fudged it just enough to prevent me from trying to adapt Feng Shui mechanics to it, and you get to roll so many dice it feels like Shadowrun. The setting does have the potential to become an X-men vs. the Sentinels style, "I'm a hyper-powerful fugitive?" game. But that is really the lesser of all the options involved. Unless the opposing forces can get the PCs in the first couple of sessions or the PCs manage to get taken down by the human population of a city, the villains are going to have to be much more devious than any role-player is used to. The mechanic that really surprised me is how much being the most powerful type in the world without being all-powerful or the most powerful characters really lent itself to role-playing. Lex Luthor style villains were everywhere and one of the PCs mothers turned out to be the villain the players could never discover a means of defeating. Magic was very very very cool. I also thought that while the first book was a little too wordy, the books overall were very well written. They have a bibliography at the begining of every book which is not only a nice touch but added a lot of great works to my reading list. Character creation takes a while for how simple the system is, which is frustrating. If you are thinking of GMing you must acquire the FAQ and Erratta, explains more than it corrects. Essential. [/QUOTE]
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