EricNoah
Adventurer
Thinking about some recent threads (particularly the one on ending campaigns, but also general threads about how fast characters level up, etc.) I thought it might be fun to kind of analyze some of my trends in my campaigns.
Things I've noticed:
I don't use a lot of published adventures. Many of my original adventures used bits and pieces of adventures (maps, NPCs, maybe the ghost of a plotline).
Prior to 3e, my typical lenght for a campaign was about a year or so. And we never went much higher than 10th level.
D&D 3.0 provided me 3 solid years of gaming and we only got up to 13th level. Granted we only play once a month or so, but still... I remember thinking 13th level was pretty powerful for the PCs.
Only one TPK -- that's not too bad! Otherwise, campaigns tend to end on a high note or with an actual conclusion.
An "adventure" as I name them can be as short as a couple of encounters or as long as several shorter "typical" adventures.
The list looks really short compared to the memory of so many, many good times.
Eric's Campagins:
Planescape I -- 15 adventures
PCs went from 1st level to about 9th level
June 1996 - September 1997
"Dreamland"
"Bridge on a Dead World"
"Falling"
"Land of the Dead"*
"Rule of Three"
"Darkest Sigil"
"Menacing Malady"*
"Mystery Package"
"1001: a Barroom Brawl"
"Shattered Temple"*
Interlude: "The Confession"
"Bit & Bridle"*
"Sea of Sand, Sea of Fate"
"Vira's Test"
"Unfriendly Rivalry"
"Final Showdown" (campaign climax)
Planescape II -- 6 adventures
PCs went from 4th-5th level and ended around 9th-10th
October 1997 - September 1998
"Field of Nettles"*
"Realm of Thought"
Interlude: "Demonbane"
"Umbra"*
"All Doors Close"
"Nemesis Redux" (campaign concluded at a good spot but could have gone on longer)
FR Underdark -- 5 adventures
PCs went from 1st level to about 5th-6th level
October 1998 - December 1999
"Bane of Bain"
"Bounty Hunter"
"Red Tooth"
"Port of Shadows"
"Rubyfire" (ended in a TPK)
Planescape III -- 2 adventures
I think PCs started around 3rd and ended around 7th
December 1999 - July 2000
"The Red Prison"
"Once Steadfast" (was actually about 3 adventures worth of material)
(campaign ended in a good spot; we were also ready to switch over to 3rd edition at this point)
Bastion of Faith (Forgotten Realms) -- 10 adventures
PCs went from 1st to about 13th level
August 2000 - August 2003
"Tears of Ilmater"
"The Sunless Citadel"*
"Dead Magic"
"Loose Ends"
"Protection Racket, Part I"
"Shadow Weave, Part I"
"Protection Racket, Part II"
"Shadow Weave, Part II"
"Interlude: Cyric's Dark Gift"
"Tears for Twilight Hollow"*
"Hell on Earth"
"The Path of Duty" (campaign climax)
Arcana Unearthed -- 4 adventures and counting...
PCs started at 2nd level, just hit 4th level
August 2003 - present
"Old Stones"
"A Mother's Curse"
"Test of the Red Shields"
"The Missing Corpse"
* = published adventure, pretty close to the way it was published.
Things I've noticed:
I don't use a lot of published adventures. Many of my original adventures used bits and pieces of adventures (maps, NPCs, maybe the ghost of a plotline).
Prior to 3e, my typical lenght for a campaign was about a year or so. And we never went much higher than 10th level.
D&D 3.0 provided me 3 solid years of gaming and we only got up to 13th level. Granted we only play once a month or so, but still... I remember thinking 13th level was pretty powerful for the PCs.

Only one TPK -- that's not too bad! Otherwise, campaigns tend to end on a high note or with an actual conclusion.
An "adventure" as I name them can be as short as a couple of encounters or as long as several shorter "typical" adventures.
The list looks really short compared to the memory of so many, many good times.

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