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<blockquote data-quote="RangerWickett" data-source="post: 1557784" data-attributes="member: 63"><p>I've run several games in the same setting. Each game has pretty much been a seasonal story, with an ongoing adventure, broken up because of friends heading off for summer vacations and such. But each game tended to have a single plot line, with lots of short adventures in the process.</p><p></p><p>Most of this is explained on my slowly-revamped <a href="http://www.geocities.com/rangerwickett/Home.html" target="_blank">website</a>. Here's an excerpt.</p><p></p><p>The Fall: A desperate gambit by the last free Elves to overthrow their human oppressors casts a nation down the path of darkness. Amidst the chaos, the world's first child of man and Elf finds himself driven on a path of revenge by his dead mother. Run from September 2000 to November 2002. </p><p></p><p>The Scourge of the Burning Sky: The world is ruled by an immortal emperor whose armies suffer no rebellion. When this emperor falls and vanishes, the struggle to fill his void sears the world with the fire of war. The unlikely hope against this scourge are a handful of refugees forced from their homelands, seeking safety in a haven of wizards. Run from January 2003 to March 2004. </p><p></p><p>The Mother of Dreams: As the world begins a renaissance of discovery, nobles and kings sponsor adventurers to explore the ruins of ancient ages. One such group of professional heroes falls upon a trail to an old, sinister plot that has not yet run its course. Run from January 1996 to August 1996, heavily revised since. <span style="color: red">This is going to be a serialized story on my site in the not-too-distant future.</span></p><p></p><p>Tides of Homeland: Where you are born and raised influences the life you lead, the friends you care for, and the decisions you must live with. Like the tide, though you may pull away, you will always find your way back to shore. Four friends find themselves far from safety in the land of sunless seas, and the villainy they discover there will threaten all their homelands. Run from March 1999 to December 2001. </p><p></p><p>Winds of Change: Carefree after much strife in the world, the apprentice air mage Vidania travels on pilgrimage to the Stormchaser Coast. She and her bodyguards adventure swiftly from land to land, exploring a world of magic, and possibly unlocking the ancient secrets of the Elemental Guardians. Run from June 2002 to August 2003.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1557784, member: 63"] I've run several games in the same setting. Each game has pretty much been a seasonal story, with an ongoing adventure, broken up because of friends heading off for summer vacations and such. But each game tended to have a single plot line, with lots of short adventures in the process. Most of this is explained on my slowly-revamped [url=http://www.geocities.com/rangerwickett/Home.html]website[/url]. Here's an excerpt. The Fall: A desperate gambit by the last free Elves to overthrow their human oppressors casts a nation down the path of darkness. Amidst the chaos, the world's first child of man and Elf finds himself driven on a path of revenge by his dead mother. Run from September 2000 to November 2002. The Scourge of the Burning Sky: The world is ruled by an immortal emperor whose armies suffer no rebellion. When this emperor falls and vanishes, the struggle to fill his void sears the world with the fire of war. The unlikely hope against this scourge are a handful of refugees forced from their homelands, seeking safety in a haven of wizards. Run from January 2003 to March 2004. The Mother of Dreams: As the world begins a renaissance of discovery, nobles and kings sponsor adventurers to explore the ruins of ancient ages. One such group of professional heroes falls upon a trail to an old, sinister plot that has not yet run its course. Run from January 1996 to August 1996, heavily revised since. [color=red]This is going to be a serialized story on my site in the not-too-distant future.[/color] Tides of Homeland: Where you are born and raised influences the life you lead, the friends you care for, and the decisions you must live with. Like the tide, though you may pull away, you will always find your way back to shore. Four friends find themselves far from safety in the land of sunless seas, and the villainy they discover there will threaten all their homelands. Run from March 1999 to December 2001. Winds of Change: Carefree after much strife in the world, the apprentice air mage Vidania travels on pilgrimage to the Stormchaser Coast. She and her bodyguards adventure swiftly from land to land, exploring a world of magic, and possibly unlocking the ancient secrets of the Elemental Guardians. Run from June 2002 to August 2003. [/QUOTE]
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