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Example from the worst TSR adventure module(s) ever published
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<blockquote data-quote="Simplicity" data-source="post: 2577974" data-attributes="member: 1496"><p>Seriously. This is some screwed up crap.</p><p></p><p>Let me try another fake encounter:</p><p></p><p>15. The Lumberjack</p><p></p><p></p><p></p><p>The lumberjack (AC 6 [chainmail]; MV 12"; HD 1+1; hp 6 each; #AT 1; Dmg 1-8 [longsword]; % Lair 30%) wants to cut down the tree, but he left his axe at the top of the tree. If one of the players climbs the tree to get it (the player must roll under their strength to succeed), the lumberjack will give them 100 gp and the axe (an axe +1). If the player tries to climb the tree, but fails, then the player may accidently break equipment on the way down (roll 1d4):</p><p>1. All of a character's potions are broken.</p><p>2. A weapon gets stuck in the tree.</p><p>3. The axe is broken on the fall down. The lumberjack attacks!</p><p>4. Half of the player's gold.</p><p></p><p>In actuality, the tree is alive, however, (AC 6 [chainmail], MV 0"; HD 5+1; hp 30; #AT 2; Dmg 1d8/1d8 [branches]; SA surprise on 1-4) and doesn't want to be cut down. The tree tries to convince the players not to give the lumberjack the axe. And if it doesn't succeed, the tree attacks. If a fight does break out, the tree plays dead until the players leave. If the players don't give the axe, the tree gives the players 100 gp.</p></blockquote><p></p>
[QUOTE="Simplicity, post: 2577974, member: 1496"] Seriously. This is some screwed up crap. Let me try another fake encounter: 15. The Lumberjack The lumberjack (AC 6 [chainmail]; MV 12"; HD 1+1; hp 6 each; #AT 1; Dmg 1-8 [longsword]; % Lair 30%) wants to cut down the tree, but he left his axe at the top of the tree. If one of the players climbs the tree to get it (the player must roll under their strength to succeed), the lumberjack will give them 100 gp and the axe (an axe +1). If the player tries to climb the tree, but fails, then the player may accidently break equipment on the way down (roll 1d4): 1. All of a character's potions are broken. 2. A weapon gets stuck in the tree. 3. The axe is broken on the fall down. The lumberjack attacks! 4. Half of the player's gold. In actuality, the tree is alive, however, (AC 6 [chainmail], MV 0"; HD 5+1; hp 30; #AT 2; Dmg 1d8/1d8 [branches]; SA surprise on 1-4) and doesn't want to be cut down. The tree tries to convince the players not to give the lumberjack the axe. And if it doesn't succeed, the tree attacks. If a fight does break out, the tree plays dead until the players leave. If the players don't give the axe, the tree gives the players 100 gp. [/QUOTE]
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