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Example from the worst TSR adventure module(s) ever published
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<blockquote data-quote="GrayLinnorm" data-source="post: 2580867" data-attributes="member: 31666"><p>I like this thread! Here's another encounter:</p><p></p><p>Encounter #19: Draconians On Parade.</p><p></p><p></p><p> As you walk down the trial, you see a group of creatures that appear to be half-human, half-dragon, playing drums. They are not singing. They are not joking. They are not tarrying. They are not drinking merlot. They are not wearing capes. They are not discussing what those numbers on Lost mean. Their faces are expressionless. Suddenly the leader stops, pulls out a map, looks at it, and says "Wait a minute, we were supposed to go to area 44! Wait a minute, this isn't even the right module! Oh crap!" You then notice that their drumsticks are swords.</p><p></p><p>Roll d6 to determine what the draconians (AC 2, HD 4, hp 3 each, Move 6/{15}/18, # of attacks 2, damage 1-4 (fly), In Lair 1000%) do next: 1-3 the draconians are surprised; 3-3 the party is surprised; 3-4 everyone is surprised, unless they're not; 3-5 the draconians read poetry; 3-6 a character loses their main weapon (e.g. monks lose their hands); 3 the DM gives up and decides to run Orc and Pie instead.</p><p> </p><p>The draconians fight until everyone is dead. If the party wins, the leader gives them 100 gp. They can take the apples, gazebo, and pie.</p><p>The draconians fight until</p></blockquote><p></p>
[QUOTE="GrayLinnorm, post: 2580867, member: 31666"] I like this thread! Here's another encounter: Encounter #19: Draconians On Parade. As you walk down the trial, you see a group of creatures that appear to be half-human, half-dragon, playing drums. They are not singing. They are not joking. They are not tarrying. They are not drinking merlot. They are not wearing capes. They are not discussing what those numbers on Lost mean. Their faces are expressionless. Suddenly the leader stops, pulls out a map, looks at it, and says "Wait a minute, we were supposed to go to area 44! Wait a minute, this isn't even the right module! Oh crap!" You then notice that their drumsticks are swords. Roll d6 to determine what the draconians (AC 2, HD 4, hp 3 each, Move 6/{15}/18, # of attacks 2, damage 1-4 (fly), In Lair 1000%) do next: 1-3 the draconians are surprised; 3-3 the party is surprised; 3-4 everyone is surprised, unless they're not; 3-5 the draconians read poetry; 3-6 a character loses their main weapon (e.g. monks lose their hands); 3 the DM gives up and decides to run Orc and Pie instead. The draconians fight until everyone is dead. If the party wins, the leader gives them 100 gp. They can take the apples, gazebo, and pie. The draconians fight until [/QUOTE]
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