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Example from the worst TSR adventure module(s) ever published
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<blockquote data-quote="BWP" data-source="post: 2581301" data-attributes="member: 29024"><p>Ah. That explains why the writing style seemed oddly familiar. He was heavily involved in one of the worst RPGs I own, Pacesetter's <strong>Time Master</strong>. The sample adventure included in that game was not only heavily railroaded, it involved some of the most ludicrous events I've ever seen. (E.G., if the PCs successfully stop an assassination attempt on a noted WW1 general, he "rewards" them by giving each of them a tank in an upcoming assault! It's good to know that passing strangers were assigned valuable equipment, rather than, oh I don't know, trained personnel?)</p><p></p><p><strong>TM</strong> is also the game where skills are, um, simplified. E.G., if you have "Pilot" skill, you can fly anything. <em>Anything.</em> Hot air balloon? Biplane? Jet interceptor? Space Shuttle? No problem, you're an expert at everything.</p><p></p><p>Add some fundamentally flawed concepts and you've got a mess of a game. This thread has helped me to understand the reason why these fundamental flaws were never noticed by the designers ....</p></blockquote><p></p>
[QUOTE="BWP, post: 2581301, member: 29024"] Ah. That explains why the writing style seemed oddly familiar. He was heavily involved in one of the worst RPGs I own, Pacesetter's [b]Time Master[/b]. The sample adventure included in that game was not only heavily railroaded, it involved some of the most ludicrous events I've ever seen. (E.G., if the PCs successfully stop an assassination attempt on a noted WW1 general, he "rewards" them by giving each of them a tank in an upcoming assault! It's good to know that passing strangers were assigned valuable equipment, rather than, oh I don't know, trained personnel?) [b]TM[/b] is also the game where skills are, um, simplified. E.G., if you have "Pilot" skill, you can fly anything. [i]Anything.[/i] Hot air balloon? Biplane? Jet interceptor? Space Shuttle? No problem, you're an expert at everything. Add some fundamentally flawed concepts and you've got a mess of a game. This thread has helped me to understand the reason why these fundamental flaws were never noticed by the designers .... [/QUOTE]
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