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Example from the worst TSR adventure module(s) ever published
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<blockquote data-quote="Nyaricus" data-source="post: 3345115" data-attributes="member: 35678"><p>Encounter 35: The Druid the Wise</p><p></p><p>When the characters enter area #37, read aloud the following text:</p><p></p><p></p><p></p><p>"Hello honourable men, I am Grutt the Wise, A druudi of the higggh forest. I like reading books, they help informatate me of the outside world without going to it. Would you like to see my book?"</p><p></p><p>At this, Grutt opens the brown books he has with him, and shows them what appears to be a blank page. The page is neither running, nor walking, nor making loud noices to attract local wildlife. A bear dresseed in an orange sweater and cap, walking about as a man (see image C4) calmly walks into the clearing, clicks his heels, and retreats back where he came from. The bear is neither running or hustling. The bear smells of oils and delisciousss foodstuffs.</p><p></p><p>[sblock=Image C4]<img src="http://i95.photobucket.com/albums/l145/Nyaricus/brand.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>At this, Grutt yells out"LOok, A spotted boar, NO, <em><strong>BEAR</strong></em>!"' And rushes off,into the bushes, book in hand. After Grutt has left, the characters may choose to pick up Grutts book, which he left behind. The book contains no secret comparments, or secret doors. Upon picking up the books, the DM rolsl a four-sided dice.</p><p></p><p>* On a roll of 1, the PCs find the secret compartment, which holds a jewel-encrusted flamberge with the words <em>"Flamestrike"</em> written out in Olde Draconic. The PCs can read this even if not proficient in Goblin.</p><p>* On a roll of 2 or three, the PCs trigger Grutts <em>sleep</em> spell, which is triggered when anyone touches the book, Grutt included. The PCs have a 9/4 chance not to have a chance to pass the save to not fall asleep if they so wish to, at the discrection of the DM and with Grutts formidable Soprcererous powers to be considered.</p><p>* On a roll of 5, The book gives one of the characters a papercut which causes one-di-nine damage a round. To stop the bleeding, one must find Chloe, the Nymph, to get her to heal the Pcs.</p><p>* On a roll of 6, the were-rats are surpirzed.</p><p></p><p>When Grutt comes back, he is naked. Roll a d%, if 15 or lower, the wind icks up, and Grutts cape begins flapping in a rahter heroic, and fashionable ay. Grutt is neither smiling noe giving a cocksure, toothy grin as he strikes a dandy pose.</p><p></p><p>THe bear has stolen your picnic basket.</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3345115, member: 35678"] Encounter 35: The Druid the Wise When the characters enter area #37, read aloud the following text: "Hello honourable men, I am Grutt the Wise, A druudi of the higggh forest. I like reading books, they help informatate me of the outside world without going to it. Would you like to see my book?" At this, Grutt opens the brown books he has with him, and shows them what appears to be a blank page. The page is neither running, nor walking, nor making loud noices to attract local wildlife. A bear dresseed in an orange sweater and cap, walking about as a man (see image C4) calmly walks into the clearing, clicks his heels, and retreats back where he came from. The bear is neither running or hustling. The bear smells of oils and delisciousss foodstuffs. [sblock=Image C4][IMG]http://i95.photobucket.com/albums/l145/Nyaricus/brand.gif[/IMG][/sblock] At this, Grutt yells out"LOok, A spotted boar, NO, [i][b]BEAR[/b][/i][b][/b]!"' And rushes off,into the bushes, book in hand. After Grutt has left, the characters may choose to pick up Grutts book, which he left behind. The book contains no secret comparments, or secret doors. Upon picking up the books, the DM rolsl a four-sided dice. * On a roll of 1, the PCs find the secret compartment, which holds a jewel-encrusted flamberge with the words [i]"Flamestrike"[/i] written out in Olde Draconic. The PCs can read this even if not proficient in Goblin. * On a roll of 2 or three, the PCs trigger Grutts [i]sleep[/i] spell, which is triggered when anyone touches the book, Grutt included. The PCs have a 9/4 chance not to have a chance to pass the save to not fall asleep if they so wish to, at the discrection of the DM and with Grutts formidable Soprcererous powers to be considered. * On a roll of 5, The book gives one of the characters a papercut which causes one-di-nine damage a round. To stop the bleeding, one must find Chloe, the Nymph, to get her to heal the Pcs. * On a roll of 6, the were-rats are surpirzed. When Grutt comes back, he is naked. Roll a d%, if 15 or lower, the wind icks up, and Grutts cape begins flapping in a rahter heroic, and fashionable ay. Grutt is neither smiling noe giving a cocksure, toothy grin as he strikes a dandy pose. THe bear has stolen your picnic basket. [/QUOTE]
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