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Example from the worst TSR adventure module(s) ever published
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<blockquote data-quote="Ulrick" data-source="post: 4473959" data-attributes="member: 775"><p>Anybody else who owns the Forest Oracle notice how HUGE brigand camp is? Looking at the map on p.15, "Hut B" looks about 400ft long. And the goat pen is about 500ft x 700ft. Those two goats must need their space. </p><p></p><p>I've actually run this module some years back, modified for 3.5e. It's one of those modules that when you read through it, you can find some of the quirks. But not all. For instance, one player in the group said, "Why don't we just go find the gypsies? Instead of trying to find these druids?"</p><p></p><p>At that point I'm like, "oh crap, if they go to the gypsies, then the adventure would be over sooner."</p><p></p><p>Also, Madame Riva, the one who cursed the Downs, is only a 4th level magic-user! How the hell did she get THAT kind of power? </p><p></p><p>Also...</p><p></p><p></p><p></p><p>Don't a lot of crops have seeds? As in, to plant next year? If she restores this years crops, next years crops would be okay, right? </p><p></p><p>The sad thing is that this module, on the surface, seems to have a lot of potential: A cursed valley, a journey under the mountains with orcs (a la "The Hobbit"), gypsies, a yeti! But in many places the wheels just fall off.</p></blockquote><p></p>
[QUOTE="Ulrick, post: 4473959, member: 775"] Anybody else who owns the Forest Oracle notice how HUGE brigand camp is? Looking at the map on p.15, "Hut B" looks about 400ft long. And the goat pen is about 500ft x 700ft. Those two goats must need their space. I've actually run this module some years back, modified for 3.5e. It's one of those modules that when you read through it, you can find some of the quirks. But not all. For instance, one player in the group said, "Why don't we just go find the gypsies? Instead of trying to find these druids?" At that point I'm like, "oh crap, if they go to the gypsies, then the adventure would be over sooner." Also, Madame Riva, the one who cursed the Downs, is only a 4th level magic-user! How the hell did she get THAT kind of power? Also... Don't a lot of crops have seeds? As in, to plant next year? If she restores this years crops, next years crops would be okay, right? The sad thing is that this module, on the surface, seems to have a lot of potential: A cursed valley, a journey under the mountains with orcs (a la "The Hobbit"), gypsies, a yeti! But in many places the wheels just fall off. [/QUOTE]
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