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Example from the worst TSR adventure module(s) ever published
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<blockquote data-quote="Jasperak" data-source="post: 4724479" data-attributes="member: 2487"><p><strong>I just had to</strong></p><p></p><p>This scenario may be dropped into an ongoing campaign, as the player characters are traveling along a minor road in a forested region. The time is late in the day.</p><p></p><p>The Path</p><p></p><p></p><p>A successful examination by a ranger, barbarian, or skilled forester shows the man made trail to be unused by men or large manlike creatures for several months. {what about winter wolves and nymphs?} The saplings took at least four years to reach their present height, and, though they do not block the path, their unbroken state state shows that nothing of any size has passed this way for years {I thought it was months}. Any player character successfully checking finds no evidence of traps or other beings in the area. {naturally since nothing has been here for months or years} In fact, no wildlife inhabits this area at all {I guess that answers the winter wolf and nymph question}, and no birds are seen or heard--a fact that a druid (and possibly a ranger or barbarian) would notice at once. {maybe all of the woodland creatures, men, and large manlike creatures drank sleeping potions}</p><p></p><p>The Swamp</p><p></p><p>If the player characters follow the overgrown path for a mile... {because we are in a campaign and have nothing better to do than follow the first overgrown path that we find; a path that hasn't been used in months or years I might add.}</p><p></p><p>Reprinted from "Guardians of the Tomb" by Carl Smith, Dungeon #1</p><p></p><p>This guy's work needs a MST3K treatment. His stuff reminds me of one of the greatest fantasy yarns I have even been witness to. Yes I'm saying it... "The Eye of Argon" by Jim Theis</p><p></p><p><a href="http://www.bmsc.washington.edu/people/merritt/books/Eye_of_Argon.html" target="_blank">The Eye of Argon</a></p><p></p><p>I would love to see a video of a group at a con playing "The Forest Oracle"</p></blockquote><p></p>
[QUOTE="Jasperak, post: 4724479, member: 2487"] [b]I just had to[/b] This scenario may be dropped into an ongoing campaign, as the player characters are traveling along a minor road in a forested region. The time is late in the day. The Path A successful examination by a ranger, barbarian, or skilled forester shows the man made trail to be unused by men or large manlike creatures for several months. {what about winter wolves and nymphs?} The saplings took at least four years to reach their present height, and, though they do not block the path, their unbroken state state shows that nothing of any size has passed this way for years {I thought it was months}. Any player character successfully checking finds no evidence of traps or other beings in the area. {naturally since nothing has been here for months or years} In fact, no wildlife inhabits this area at all {I guess that answers the winter wolf and nymph question}, and no birds are seen or heard--a fact that a druid (and possibly a ranger or barbarian) would notice at once. {maybe all of the woodland creatures, men, and large manlike creatures drank sleeping potions} The Swamp If the player characters follow the overgrown path for a mile... {because we are in a campaign and have nothing better to do than follow the first overgrown path that we find; a path that hasn't been used in months or years I might add.} Reprinted from "Guardians of the Tomb" by Carl Smith, Dungeon #1 This guy's work needs a MST3K treatment. His stuff reminds me of one of the greatest fantasy yarns I have even been witness to. Yes I'm saying it... "The Eye of Argon" by Jim Theis [url=http://www.bmsc.washington.edu/people/merritt/books/Eye_of_Argon.html]The Eye of Argon[/url] I would love to see a video of a group at a con playing "The Forest Oracle" [/QUOTE]
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