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Example from the worst TSR adventure module(s) ever published
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<blockquote data-quote="Scrivener of Doom" data-source="post: 6657384" data-attributes="member: 87576"><p>I could not agree more. I frequently describe H1 as the best ad for Pathfinder that Paizo didn't have to pay for... and a number of times I have posted that, I have had immediate feedback from another poster on a range of boards that they decided to check out Pathfinder because WotC screwed the pooch so badly with H1. In a way, that's good otherwise they may have found H3 and decided to boycott WotC forever....</p><p></p><p></p><p></p><p>I have to agree. In the latter stages of 2E, Bruce Cordell's name on a product meant I had to buy it. Most of his stuff was so good (<em>The Shattered Circle</em> is one 2E adventure that is rarely mentioned but is simply brilliant, IMO). <em>The Sunless Citadel</em> was great, and then came the psionics adventure for Malhavoc Press which was utter garbage. I think that was the beginning of the end. That said, I am sure The Strange and Numenera suit him better as he seemed to always be more comfortable mixing genres, even in his novels (<em>Stardeep</em> has a <em>Space Odyssey</em>-like angry computer system, more or less). (And the less said about his novels the better. After all, naming your monk protagonist "Kane" is as bad as naming your wizard protagonist "Gandalf".)</p><p></p><p></p><p></p><p>That last line sums those adventures up really well. I used to think they were so bad because the authors didn't grok 4E, but now I think they were just bad adventures regardless of the edition. 4E was rushed into production ahead of schedule; I suspect the adventures were too. It's a shame, though, because better adventures at the start would have, I strongly suspect, given 4E the popularity boost it needed. But driving people to Pathfinder with half-assed garbage? No wonder 4E failed.</p><p></p><p></p><p></p><p>H1 needs a better dungeon, full stop. It's garbage. P3 is not worth trying to redeem. It would be better rewritten from scratch... as a completely different adventure. P1 is quite good and just needs a bit of tinkering around the edges. P3? Toss it on the scrap heap.</p><p></p><p>And forget everything about the Es except the basic ideas. They all need rewrites from people who are 1. good adventure designers and 2. grok 4E.</p><p></p><p></p><p></p><p>Yep, the poster maps are rather useful. Me too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 6657384, member: 87576"] I could not agree more. I frequently describe H1 as the best ad for Pathfinder that Paizo didn't have to pay for... and a number of times I have posted that, I have had immediate feedback from another poster on a range of boards that they decided to check out Pathfinder because WotC screwed the pooch so badly with H1. In a way, that's good otherwise they may have found H3 and decided to boycott WotC forever.... I have to agree. In the latter stages of 2E, Bruce Cordell's name on a product meant I had to buy it. Most of his stuff was so good ([I]The Shattered Circle[/I] is one 2E adventure that is rarely mentioned but is simply brilliant, IMO). [I]The Sunless Citadel[/I] was great, and then came the psionics adventure for Malhavoc Press which was utter garbage. I think that was the beginning of the end. That said, I am sure The Strange and Numenera suit him better as he seemed to always be more comfortable mixing genres, even in his novels ([I]Stardeep[/I] has a [I]Space Odyssey[/I]-like angry computer system, more or less). (And the less said about his novels the better. After all, naming your monk protagonist "Kane" is as bad as naming your wizard protagonist "Gandalf".) That last line sums those adventures up really well. I used to think they were so bad because the authors didn't grok 4E, but now I think they were just bad adventures regardless of the edition. 4E was rushed into production ahead of schedule; I suspect the adventures were too. It's a shame, though, because better adventures at the start would have, I strongly suspect, given 4E the popularity boost it needed. But driving people to Pathfinder with half-assed garbage? No wonder 4E failed. H1 needs a better dungeon, full stop. It's garbage. P3 is not worth trying to redeem. It would be better rewritten from scratch... as a completely different adventure. P1 is quite good and just needs a bit of tinkering around the edges. P3? Toss it on the scrap heap. And forget everything about the Es except the basic ideas. They all need rewrites from people who are 1. good adventure designers and 2. grok 4E. Yep, the poster maps are rather useful. Me too. :) [/QUOTE]
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