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Example from the worst TSR adventure module(s) ever published
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<blockquote data-quote="Chris Danielson" data-source="post: 6997162" data-attributes="member: 6872104"><p><em>Ex: The gypsies who cursed the town? In my game they're the Vistani from I6/<strong>I10</strong>/CoS. While transporting a piece of The Apparatus south to the Alchemist in Mordentshire they were set upon & robbed by a band of brigands & their ogre ally. Their lair is Castle Karn, (now relocated to a different hex westward of the mnts).</em></p><p><em>The surviving Vistani sought help from the town.</em></p><p><em>Well, being Vistani, their plea was soundly refused & they were driven away.....</em></p><p><em>And so they cursed the area & withdrew several miles away to wait - knowing that the town would summon our heroes (they are gypsy seers with a Taroka deck after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</em></p><p><em>Enter the PCs. The town sends them to seek aid from the druids. They have assorted encounters en-route. The druids, being neutral in all things, recommend that the party visit the Vistani camp on the southern edge of the forest & discuss the matter with them. Several more encounters ensue trekking back across the mountains.</em></p><p><em>The Vistani are willing to lift their curse if the PCs recover what the brigands stole from them (chiefly the crate with the Apparatus part, not a pegasus). </em></p><p><em>The PCs do so, the Vistani lift the curse and depart the region, & the party is celebrated as heroes. Yay good guys! </em></p><p><em>The end. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </em></p><p><em></em></p><p>That's a great tie-in with Ravenloft. And a more accurate way in which the druids would have behaved.</p><p></p><p><em>Except....</em></p><p><em>Later on in their careers (re: when they're the right lvs) the characters will have some business down Mordentshire way & find themselves caught up in the combined nightmare of I6/I10 <span style="font-size: 9px">(wich is REALLY hard to run btw)</span> that use of the Apparatus causes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></p><p></p><p>I DMed I10 a couple years ago with some friends, and you are right, it is a really hard adventure to run. Keeping track of the transpossessed, and real Strahd vs. dream Strahd . . . I'd had both Ravenloft modules since the 1980s and finally got to DM a campaign with them. Have to say we all liked the original one better, even if the party did killed and that became the transition to Mordentshire. Both still have a great atmosphere, though.</p></blockquote><p></p>
[QUOTE="Chris Danielson, post: 6997162, member: 6872104"] [I]Ex: The gypsies who cursed the town? In my game they're the Vistani from I6/[B]I10[/B]/CoS. While transporting a piece of The Apparatus south to the Alchemist in Mordentshire they were set upon & robbed by a band of brigands & their ogre ally. Their lair is Castle Karn, (now relocated to a different hex westward of the mnts). The surviving Vistani sought help from the town. Well, being Vistani, their plea was soundly refused & they were driven away..... And so they cursed the area & withdrew several miles away to wait - knowing that the town would summon our heroes (they are gypsy seers with a Taroka deck after all. :)) Enter the PCs. The town sends them to seek aid from the druids. They have assorted encounters en-route. The druids, being neutral in all things, recommend that the party visit the Vistani camp on the southern edge of the forest & discuss the matter with them. Several more encounters ensue trekking back across the mountains. The Vistani are willing to lift their curse if the PCs recover what the brigands stole from them (chiefly the crate with the Apparatus part, not a pegasus). The PCs do so, the Vistani lift the curse and depart the region, & the party is celebrated as heroes. Yay good guys! The end. :) [/I] That's a great tie-in with Ravenloft. And a more accurate way in which the druids would have behaved. [I]Except.... Later on in their careers (re: when they're the right lvs) the characters will have some business down Mordentshire way & find themselves caught up in the combined nightmare of I6/I10 [SIZE=1](wich is REALLY hard to run btw)[/SIZE] that use of the Apparatus causes. :)[/I] I DMed I10 a couple years ago with some friends, and you are right, it is a really hard adventure to run. Keeping track of the transpossessed, and real Strahd vs. dream Strahd . . . I'd had both Ravenloft modules since the 1980s and finally got to DM a campaign with them. Have to say we all liked the original one better, even if the party did killed and that became the transition to Mordentshire. Both still have a great atmosphere, though. [/QUOTE]
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