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Example from the worst TSR adventure module(s) ever published
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<blockquote data-quote="Demetrios1453" data-source="post: 9219859" data-attributes="member: 6801060"><p>I was reading up on this after seeing the mention here, and while, yes, it does seem pretty weird, badly designed, and railroad-y, I'm seeing a lot of criticism in various articles on it that the wizard has been puttering about for millennia instead of doing anything. This seems to be based on the statement that the city has "passed out of living memory", which people are misinterpreting as the city has been gone so long that no records or memories of it exists. "Passed out of living memory" just means that people remember it existed, but no one still living actually saw it, walked its streets, or had at least heard of it while it was around (basically, as another example, "World War I is passing out of living memory."). Granted, this meant the wizard waited a century or so, which still isn't that good, but it isn't the millennia that critics are accusing him of.</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 9219859, member: 6801060"] I was reading up on this after seeing the mention here, and while, yes, it does seem pretty weird, badly designed, and railroad-y, I'm seeing a lot of criticism in various articles on it that the wizard has been puttering about for millennia instead of doing anything. This seems to be based on the statement that the city has "passed out of living memory", which people are misinterpreting as the city has been gone so long that no records or memories of it exists. "Passed out of living memory" just means that people remember it existed, but no one still living actually saw it, walked its streets, or had at least heard of it while it was around (basically, as another example, "World War I is passing out of living memory."). Granted, this meant the wizard waited a century or so, which still isn't that good, but it isn't the millennia that critics are accusing him of. [/QUOTE]
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