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*Dungeons & Dragons
Example from the worst TSR adventure module(s) ever published
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 9724306" data-attributes="member: 5868"><p>I asked ChatGPT to create an encounter in the style of the Forest Oracle. Here's what it produced:</p><p></p><p></p><p>[SPOILER="ChatGPT encounter"]</p><p>Certainly! <em>N2: The Forest Oracle</em> is known for its whimsical and sometimes bizarre tone, classic 1st Edition AD&D mechanics, and a structure that’s more of a linear sequence of encounters rather than a cohesive dungeon. To create a similar encounter, I’ll keep it in line with the tone: mysterious, a little odd, morally ambiguous, and with an old-school flair.</p><p></p><p></p><p>[HR][/HR]</p><p></p><h2><img class="smilie smilie--emoji" alt="🌲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f332.png" title="Evergreen tree :evergreen_tree:" data-shortname=":evergreen_tree:" loading="lazy" width="64" height="64" />D&D Encounter: "The Toll of the Twisted Oak"</h2><p></p><h3>Recommended Level: 3–5</h3><p></p><h3>Setting: Deep forest path in an ancient, twisted woodland (or as part of a wandering forest adventure)</h3><p></p><p>[HR][/HR]</p><p></p><h3><strong>Encounter Setup</strong></h3><p></p><p>While traveling through a thick, unnaturally gnarled section of the woods, the party comes upon a <strong>massive oak tree</strong> spanning the path like an archway. Its limbs stretch like arms, tangled and moss-covered, with faces of <em>weeping dryads</em> carved into the bark. A crooked sign dangles from a branch, swaying eerily:</p><p></p><p></p><p></p><p></p><p>Before the party can investigate further, they are addressed by a strange figure:</p><p></p><p></p><p>[HR][/HR]</p><p></p><h3><strong>NPC: Darrin the Barktongue</strong></h3><p></p><ul> <li data-xf-list-type="ul"><strong>Race</strong>: Human (?)</li> <li data-xf-list-type="ul"><strong>Appearance</strong>: Barklike skin, moss in his hair, robes of faded green</li> <li data-xf-list-type="ul"><strong>Disposition</strong>: Cheerful, riddling, cryptic, prone to shifting moods</li> <li data-xf-list-type="ul"><strong>Goal</strong>: Enforce the toll and ensure “the balance” is maintained.</li> </ul><p></p><p></p><p></p><p>He will not let the party pass unless each adventurer pays the toll.</p><p></p><p></p><p>[HR][/HR]</p><p></p><h3><strong>Toll Options & Effects</strong></h3><p></p><ol> <li data-xf-list-type="ol"><strong>One Memory Given</strong><ul> <li data-xf-list-type="ul">The character loses a cherished memory (e.g., of their first mentor, a family member, or a victory).</li> <li data-xf-list-type="ul">Mechanical Effect: -1 to Wisdom-based checks for the next 24 hours unless <em>Greater Restoration</em> is cast.</li> <li data-xf-list-type="ul">Darrin conjures a glowing orb from their temple and pockets it in a hollowed knot in the oak.</li> </ul></li> <li data-xf-list-type="ol"><strong>One Lie Believed</strong><ul> <li data-xf-list-type="ul">Darrin whispers a lie to the character. The character must make a DC 13 Wisdom save or believe it <strong>completely</strong> for the next 24 hours.</li> <li data-xf-list-type="ul">Examples of Lies:<ul> <li data-xf-list-type="ul">“Your companions are imposters, replaced during the last full moon.”</li> <li data-xf-list-type="ul">“Gold is cursed. Every coin you carry will attract death.”</li> <li data-xf-list-type="ul">“You are being hunted by the King’s assassins.”</li> </ul></li> <li data-xf-list-type="ul">Failure causes minor paranoia or irrational behavior.</li> </ul></li> </ol><p></p><p>[HR][/HR]</p><p></p><h3><strong>Complications</strong></h3><p></p><ul> <li data-xf-list-type="ul"><strong>Refusal to Pay</strong>: The Twisted Oak animates and attacks (see below).</li> <li data-xf-list-type="ul"><strong>Betraying the Toll</strong>: If a character tries to trick the toll (lying about the lie, or faking a memory), Darrin vanishes in a scream, and the tree curses them with <em>Barkskin</em> that petrifies (turns to stone in 1d4 days unless reversed).</li> </ul><p></p><p>[HR][/HR]</p><p></p><h3><strong>Animated Twisted Oak</strong></h3><p></p><ul> <li data-xf-list-type="ul"><strong>AC</strong>: 16</li> <li data-xf-list-type="ul"><strong>HP</strong>: 85</li> <li data-xf-list-type="ul"><strong>Attacks</strong>: 2 Slam (+6, 2d6+4 bludgeoning)</li> <li data-xf-list-type="ul"><strong>Abilities</strong>:<ul> <li data-xf-list-type="ul"><strong>Root Grasp</strong>: DC 14 Strength save or become grappled</li> <li data-xf-list-type="ul"><strong>Sap Spray</strong> (1/day): 20 ft cone, creatures must save vs Constitution DC 14 or be blinded for 1 minute</li> </ul></li> </ul><p></p><p>[HR][/HR]</p><p></p><h3><strong>Treasure</strong></h3><p></p><p>If the tree is destroyed:</p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Inside its heartwood</strong>is a hollow chamber containing:<ul> <li data-xf-list-type="ul">A bag of 1d4 <em>glowing memory orbs</em> (can be consumed to regain a lost skill or memory)</li> <li data-xf-list-type="ul">A scroll of <em>Modify Memory</em></li> <li data-xf-list-type="ul">A +1 Quarterstaff made from the branch of a dryad, whispers gently in Elvish when held</li> </ul></li> </ul><p></p><p>[HR][/HR]</p><p></p><h3><strong>Atmospheric Notes</strong></h3><p></p><ul> <li data-xf-list-type="ul">The forest hums with dissonant birdcalls</li> <li data-xf-list-type="ul">Faces in the bark <em>seem</em> to cry, grin, or whisper</li> <li data-xf-list-type="ul">A faint smell of honey and rot</li> </ul><p>[/SPOILER]</p><p></p><p>I think it failed miserably. That's actually coherent.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 9724306, member: 5868"] I asked ChatGPT to create an encounter in the style of the Forest Oracle. Here's what it produced: [SPOILER="ChatGPT encounter"] Certainly! [I]N2: The Forest Oracle[/I] is known for its whimsical and sometimes bizarre tone, classic 1st Edition AD&D mechanics, and a structure that’s more of a linear sequence of encounters rather than a cohesive dungeon. To create a similar encounter, I’ll keep it in line with the tone: mysterious, a little odd, morally ambiguous, and with an old-school flair. [HR][/HR] [HEADING=1]🌲D&D Encounter: "The Toll of the Twisted Oak"[/HEADING] [HEADING=2]Recommended Level: 3–5[/HEADING] [HEADING=2]Setting: Deep forest path in an ancient, twisted woodland (or as part of a wandering forest adventure)[/HEADING] [HR][/HR] [HEADING=2][B]Encounter Setup[/B][/HEADING] While traveling through a thick, unnaturally gnarled section of the woods, the party comes upon a [B]massive oak tree[/B] spanning the path like an archway. Its limbs stretch like arms, tangled and moss-covered, with faces of [I]weeping dryads[/I] carved into the bark. A crooked sign dangles from a branch, swaying eerily: Before the party can investigate further, they are addressed by a strange figure: [HR][/HR] [HEADING=2][B]NPC: Darrin the Barktongue[/B][/HEADING] [LIST] [*][B]Race[/B]: Human (?) [*][B]Appearance[/B]: Barklike skin, moss in his hair, robes of faded green [*][B]Disposition[/B]: Cheerful, riddling, cryptic, prone to shifting moods [*][B]Goal[/B]: Enforce the toll and ensure “the balance” is maintained. [/LIST] He will not let the party pass unless each adventurer pays the toll. [HR][/HR] [HEADING=2][B]Toll Options & Effects[/B][/HEADING] [LIST=1] [*][B]One Memory Given[/B] [LIST] [*]The character loses a cherished memory (e.g., of their first mentor, a family member, or a victory). [*]Mechanical Effect: -1 to Wisdom-based checks for the next 24 hours unless [I]Greater Restoration[/I] is cast. [*]Darrin conjures a glowing orb from their temple and pockets it in a hollowed knot in the oak. [/LIST] [*][B]One Lie Believed[/B] [LIST] [*]Darrin whispers a lie to the character. The character must make a DC 13 Wisdom save or believe it [B]completely[/B] for the next 24 hours. [*]Examples of Lies: [LIST] [*]“Your companions are imposters, replaced during the last full moon.” [*]“Gold is cursed. Every coin you carry will attract death.” [*]“You are being hunted by the King’s assassins.” [/LIST] [*]Failure causes minor paranoia or irrational behavior. [/LIST] [/LIST] [HR][/HR] [HEADING=2][B]Complications[/B][/HEADING] [LIST] [*][B]Refusal to Pay[/B]: The Twisted Oak animates and attacks (see below). [*][B]Betraying the Toll[/B]: If a character tries to trick the toll (lying about the lie, or faking a memory), Darrin vanishes in a scream, and the tree curses them with [I]Barkskin[/I] that petrifies (turns to stone in 1d4 days unless reversed). [/LIST] [HR][/HR] [HEADING=2][B]Animated Twisted Oak[/B][/HEADING] [LIST] [*][B]AC[/B]: 16 [*][B]HP[/B]: 85 [*][B]Attacks[/B]: 2 Slam (+6, 2d6+4 bludgeoning) [*][B]Abilities[/B]: [LIST] [*][B]Root Grasp[/B]: DC 14 Strength save or become grappled [*][B]Sap Spray[/B] (1/day): 20 ft cone, creatures must save vs Constitution DC 14 or be blinded for 1 minute [/LIST] [/LIST] [HR][/HR] [HEADING=2][B]Treasure[/B][/HEADING] If the tree is destroyed: [LIST] [*][B]Inside its heartwood[/B]is a hollow chamber containing: [LIST] [*]A bag of 1d4 [I]glowing memory orbs[/I] (can be consumed to regain a lost skill or memory) [*]A scroll of [I]Modify Memory[/I] [*]A +1 Quarterstaff made from the branch of a dryad, whispers gently in Elvish when held [/LIST] [/LIST] [HR][/HR] [HEADING=2][B]Atmospheric Notes[/B][/HEADING] [LIST] [*]The forest hums with dissonant birdcalls [*]Faces in the bark [I]seem[/I] to cry, grin, or whisper [*]A faint smell of honey and rot [/LIST] [/SPOILER] I think it failed miserably. That's actually coherent. [/QUOTE]
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