Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Example from the worst TSR adventure module(s) ever published
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pukunui" data-source="post: 9724436" data-attributes="member: 54629"><p>I asked ChatGPT to write me an encounter in the same style as the Brigands encounter. This is what it gave me:</p><p></p><p>[spoiler]<strong>7. THE SICKLY WOLF</strong></p><p></p><p>A large gray wolf limps out of the underbrush. It is favoring its left hind leg and walking with a noticeable wobble. There is something odd about its eyes — they are glassy, but not with madness. A faint green ooze dribbles from its mouth. It does not make any noise as it approaches. It stops twenty feet away from the party and stares at them for a full round without blinking.</p><p></p><p>The wolf has been poisoned by eating spoiled meat near the ruins to the north (Area 12). It is confused and partially blind. The wolf will not attack unless the party makes any sudden movement (such as drawing a weapon, casting a spell, or saying the word “wolf” out loud). If startled, it will lunge at the party in a panic.</p><p></p><p><strong>Sick Wolf (Animal; AC 8; MV 9' per round; HD 2; hp 6; % in Lair 0%; #AT 1; Dmg 1-4 [bite]; SA Rabid Snap (on attack roll of 20, target must Save vs. Poison or suffer -2 to hit rolls for 1d4 rounds); SD None).</strong></p><p></p><p>If the wolf is calmed (with a successful Animal Handling check at -2, or by offering food gently), it will whine and collapse in the dirt. If tended to for an hour or more (using healing magic or herbalism proficiency), it will recover slightly and begin to follow the party at a distance of 30 feet. It will not fight for them, but it may howl to warn of approaching enemies or lick the wounds of a downed ally once per day (restoring 1 hit point).</p><p></p><p>If killed, the green ooze in its mouth can be collected in a vial (Alchemist’s Tools or vial required). This fluid may be used to coat one blade and gives the next attack made with that weapon a +1 bonus to damage. It becomes inert after one use or after one hour.</p><p></p><p>There is no treasure.[/spoiler]</p><p></p><p>Still not as LOL as the actual thing but better than what it gave you!</p></blockquote><p></p>
[QUOTE="pukunui, post: 9724436, member: 54629"] I asked ChatGPT to write me an encounter in the same style as the Brigands encounter. This is what it gave me: [spoiler][B]7. THE SICKLY WOLF[/B] A large gray wolf limps out of the underbrush. It is favoring its left hind leg and walking with a noticeable wobble. There is something odd about its eyes — they are glassy, but not with madness. A faint green ooze dribbles from its mouth. It does not make any noise as it approaches. It stops twenty feet away from the party and stares at them for a full round without blinking. The wolf has been poisoned by eating spoiled meat near the ruins to the north (Area 12). It is confused and partially blind. The wolf will not attack unless the party makes any sudden movement (such as drawing a weapon, casting a spell, or saying the word “wolf” out loud). If startled, it will lunge at the party in a panic. [B]Sick Wolf (Animal; AC 8; MV 9' per round; HD 2; hp 6; % in Lair 0%; #AT 1; Dmg 1-4 [bite]; SA Rabid Snap (on attack roll of 20, target must Save vs. Poison or suffer -2 to hit rolls for 1d4 rounds); SD None).[/B] If the wolf is calmed (with a successful Animal Handling check at -2, or by offering food gently), it will whine and collapse in the dirt. If tended to for an hour or more (using healing magic or herbalism proficiency), it will recover slightly and begin to follow the party at a distance of 30 feet. It will not fight for them, but it may howl to warn of approaching enemies or lick the wounds of a downed ally once per day (restoring 1 hit point). If killed, the green ooze in its mouth can be collected in a vial (Alchemist’s Tools or vial required). This fluid may be used to coat one blade and gives the next attack made with that weapon a +1 bonus to damage. It becomes inert after one use or after one hour. There is no treasure.[/spoiler] Still not as LOL as the actual thing but better than what it gave you! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Example from the worst TSR adventure module(s) ever published
Top