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Example of Basic D&D Combat
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<blockquote data-quote="Bullgrit" data-source="post: 4671803" data-attributes="member: 31216"><p>I want to talk about, reminisce, and maybe slightly rag on <a href="http://www.totalbullgrit.com/images/bdndp28" target="_blank">this example of combat</a> from the old 1981 Basic Dungeons & Dragons rule book. It starts thusly:</p><p></p><p></p><p></p><p>First thing that jumps out at me here, is the 2nd level elf. Silverleaf must have at least 4,000 xp; Morgan has less than 2,000 and Fredrik has less than 2,200. Even Sister Rebecca, as a 2nd level cleric, must have less than 3,000 xp. So we can see here that Silverleaf has survived a few game sessions, at least. Maybe he was the lone survivor and therefore got all the xp for the previous adventure just by himself – that would bump him up a level in short time.</p><p></p><p>When I was playing BD&D, we learned pretty quick that magic-users died easily (hell, all classes died pretty easy). In the first few months of playing, we never got any character to 2nd level. So when we made new characters, we started making elves – they could fight like fighters and use spells like magic-users. The fact that they required nearly double the xp to make the next level didn’t matter, since we never saw the next level anyway.</p><p></p><p></p><p></p><p>Twelve hobgoblins? That’s twice the maximum possible listed in their stat block! That’s twice the maximum listed for them on the second level wandering monster chart! Some might think my pointing this out is a complaint about the number showing up in this encounter, but my thought is why did the designer even put a “number appearing” line in the stat block. Didn’t all DMs just put however many they wanted in an encounter?</p><p></p><p>Twelve hobgoblins against a party of four PCs (two 1st-level characters, two 2nd-level characters) is a pretty damn tough encounter. A smart party in this situation should immediately try to escape.</p><p></p><p></p><p></p><p>Ah, the days of “callers” – a single player who served as the party mouthpiece to the DM (as opposed to everyone, individually, speaking to the DM at the same time). Although this concept was part of both Basic D&D and Advanced D&D, I never played or DMed with any group who ever used a single caller.</p><p></p><p></p><p></p><p>Instead of immediately attacking like dumb players, or trying to escape like cautious players, these guys are going to actually try parley with the hobgoblins. When’s the last time you’ve seen PCs try talking to monsters before combat? Good thinking, Silverleaf.</p><p></p><p></p><p></p><p>“Gary sent us.” I assume this is an inside joke reference to Gygax, and that makes me smile.</p><p></p><p></p><p></p><p>Uh oh. And yay!</p><p></p><p></p><p></p><p>Cool. Look at that: the frontline fighters know not to get up and in the mage’s spell area. I’ve seen experienced gamers completely forget that tactic, much to the annoyance of the mage (or their own annoyance when they get caught in the area of effect).</p><p></p><p></p><p></p><p>Back in the day, monster hit points were all, individually, rolled up randomly. Even published modules listed different hit points for a group of monsters. For instance, these hobgoblins might have been statted out like this: (AC: 6, HD: 1+1, hp: 7, 4, 5, 4, 6, 5, 7, 3, 2, 5, 6, 3, Att: 1, Dam: 1d8, Saves: F1). I quickly found this rather a pain to keep track of, so I started using the hit die average rounded up (1d8 = 5). In the case of these 1+1 HD hobgoblins, I would have written down that they all have 6 hit points.</p><p></p><p>Morgan kills on her first attack in the battle, but poor Fredrik only wounds his opponent. We’re going to see, reading the rest of this battle tale, that Morgan just rocks, and Fredrik just sucks.</p><p></p><p></p><p></p><p>Sleep: the tactical nuke of Basic D&D. When you absolutely, positively have to drop every mamma jamma in the room. Any elf or magic-user with any knowledge or experience in the low levels of D&D knew that you always took sleep or charm person as your first spells.</p><p></p><p></p><p></p><p>I miss having a core, standard morale check mechanic.</p><p></p><p></p><p></p><p>Why does Morgan get a shot at the charging hobgoblins on their turn? There’s no rule, that I can find, that says you get to attack when your opponent charges (there’s no “charge” mechanic – it’s just a description of their movement). This action/allowance seems to break the rules, and I can’t figure out why.</p><p></p><p>Regarding Silverleaf wanting to cast a spell, but the hobgoblins will get to attack him before he can do so: oddly, I can't find any rule in the basic set that says being attacked and/or hit messes up spell casting. Until right now, being unable to find the rule, I had thought this was a core rule in BD&D. Have I been wrong in thinking this all these years? Is this just an AD&D rule that I backward added to my memory of BD&D?</p><p></p><p></p><p></p><p>“Poor Fredrik” is right. The dwarf failed to kill with his first attack, and then gets killed in the second round of the fight. Silverleaf will be getting even further ahead in xp. Damn lucky elves.</p><p></p><p></p><p></p><p>Shields were only 1 point of AC in BD&D, regardless of their size. The only reason they weren’t discarded by fighters in favor of big, two-handed weapons was that wielding a 2H meant you automatically lost initiative each round.</p><p></p><p></p><p></p><p>Yeah, she got to shoot her bow on the hobgoblins’ turn. Cheater.</p><p></p><p></p><p></p><p>So, Morgan has a 13 Dexterity and a 16 or 17 Strength. She’s lucky, munchkiny, and cheaty. I wonder if she’s the DM’s girlfriend?</p><p></p><p></p><p></p><p>Aren’t the last three hobgoblins still in the other room? This is why we quickly started using minis on a battlegrid, so no one got confused about where anyone or anything was in a battle.</p><p></p><p></p><p></p><p>I like the way these hobgoblins are actually helpful when taken prisoner. So many times I’ve seen defeated enemies act like asses with contempt for the victors, refusing to give up any information without a hard debate.</p><p></p><p></p><p></p><p>Don’t forget there are six sleeping hobgoblins in this room. They’ll wake up soon.</p><p></p><p></p><p></p><p>Nice role playing Sister Rebecca.</p><p></p><p></p><p></p><p>Nice role playing Morgan. And this is played out without a big intraparty argument about alignment.</p><p></p><p></p><p></p><p>Note: This is Sister Rebecca’s one and only spell for the adventuring day. Clerics get their first 1st-level spell at their 2nd character level. Without that spell, it would take Morgan at least two full days (24 hours) of rest to recover those 4 points of damage. BD&D healing rules say 1d3 hit points healed naturally per full day of complete rest.</p><p></p><p>On this note, let’s think about how this one fight affects the PCs and their adventuring day.</p><p></p><p>They were outnumbered 3-to-1 by roughly equal powered enemies.</p><p></p><p>The sleep spell took out half the hobgoblins in one shot. But that one spell was half of the spell allotment for Silverleaf – a 2nd-level elf has only two 1st-level spells per day. That’s all. That’s it.</p><p></p><p>The single cure light wounds was the full allotment of Sister Rebecca’s spells per day.</p><p></p><p>One PC is dead, so the party is down to just 3, now. And how will they get the new PC into the group? Should they pull out of the dungeon now, or continue ahead? Fredrik’s poor player will be ready with a new PC in a minute, but will he have to just wait – sit over there and play Breakout on the 2600?</p><p></p><p>Bullgrit</p><p><a href="http://www.totalbullgrit.com" target="_blank">Total Bullgrit</a></p></blockquote><p></p>
[QUOTE="Bullgrit, post: 4671803, member: 31216"] I want to talk about, reminisce, and maybe slightly rag on [url=http://www.totalbullgrit.com/images/bdndp28]this example of combat[/url] from the old 1981 Basic Dungeons & Dragons rule book. It starts thusly: First thing that jumps out at me here, is the 2nd level elf. Silverleaf must have at least 4,000 xp; Morgan has less than 2,000 and Fredrik has less than 2,200. Even Sister Rebecca, as a 2nd level cleric, must have less than 3,000 xp. So we can see here that Silverleaf has survived a few game sessions, at least. Maybe he was the lone survivor and therefore got all the xp for the previous adventure just by himself – that would bump him up a level in short time. When I was playing BD&D, we learned pretty quick that magic-users died easily (hell, all classes died pretty easy). In the first few months of playing, we never got any character to 2nd level. So when we made new characters, we started making elves – they could fight like fighters and use spells like magic-users. The fact that they required nearly double the xp to make the next level didn’t matter, since we never saw the next level anyway. Twelve hobgoblins? That’s twice the maximum possible listed in their stat block! That’s twice the maximum listed for them on the second level wandering monster chart! Some might think my pointing this out is a complaint about the number showing up in this encounter, but my thought is why did the designer even put a “number appearing” line in the stat block. Didn’t all DMs just put however many they wanted in an encounter? Twelve hobgoblins against a party of four PCs (two 1st-level characters, two 2nd-level characters) is a pretty damn tough encounter. A smart party in this situation should immediately try to escape. Ah, the days of “callers” – a single player who served as the party mouthpiece to the DM (as opposed to everyone, individually, speaking to the DM at the same time). Although this concept was part of both Basic D&D and Advanced D&D, I never played or DMed with any group who ever used a single caller. Instead of immediately attacking like dumb players, or trying to escape like cautious players, these guys are going to actually try parley with the hobgoblins. When’s the last time you’ve seen PCs try talking to monsters before combat? Good thinking, Silverleaf. “Gary sent us.” I assume this is an inside joke reference to Gygax, and that makes me smile. Uh oh. And yay! Cool. Look at that: the frontline fighters know not to get up and in the mage’s spell area. I’ve seen experienced gamers completely forget that tactic, much to the annoyance of the mage (or their own annoyance when they get caught in the area of effect). Back in the day, monster hit points were all, individually, rolled up randomly. Even published modules listed different hit points for a group of monsters. For instance, these hobgoblins might have been statted out like this: (AC: 6, HD: 1+1, hp: 7, 4, 5, 4, 6, 5, 7, 3, 2, 5, 6, 3, Att: 1, Dam: 1d8, Saves: F1). I quickly found this rather a pain to keep track of, so I started using the hit die average rounded up (1d8 = 5). In the case of these 1+1 HD hobgoblins, I would have written down that they all have 6 hit points. Morgan kills on her first attack in the battle, but poor Fredrik only wounds his opponent. We’re going to see, reading the rest of this battle tale, that Morgan just rocks, and Fredrik just sucks. Sleep: the tactical nuke of Basic D&D. When you absolutely, positively have to drop every mamma jamma in the room. Any elf or magic-user with any knowledge or experience in the low levels of D&D knew that you always took sleep or charm person as your first spells. I miss having a core, standard morale check mechanic. Why does Morgan get a shot at the charging hobgoblins on their turn? There’s no rule, that I can find, that says you get to attack when your opponent charges (there’s no “charge” mechanic – it’s just a description of their movement). This action/allowance seems to break the rules, and I can’t figure out why. Regarding Silverleaf wanting to cast a spell, but the hobgoblins will get to attack him before he can do so: oddly, I can't find any rule in the basic set that says being attacked and/or hit messes up spell casting. Until right now, being unable to find the rule, I had thought this was a core rule in BD&D. Have I been wrong in thinking this all these years? Is this just an AD&D rule that I backward added to my memory of BD&D? “Poor Fredrik” is right. The dwarf failed to kill with his first attack, and then gets killed in the second round of the fight. Silverleaf will be getting even further ahead in xp. Damn lucky elves. Shields were only 1 point of AC in BD&D, regardless of their size. The only reason they weren’t discarded by fighters in favor of big, two-handed weapons was that wielding a 2H meant you automatically lost initiative each round. Yeah, she got to shoot her bow on the hobgoblins’ turn. Cheater. So, Morgan has a 13 Dexterity and a 16 or 17 Strength. She’s lucky, munchkiny, and cheaty. I wonder if she’s the DM’s girlfriend? Aren’t the last three hobgoblins still in the other room? This is why we quickly started using minis on a battlegrid, so no one got confused about where anyone or anything was in a battle. I like the way these hobgoblins are actually helpful when taken prisoner. So many times I’ve seen defeated enemies act like asses with contempt for the victors, refusing to give up any information without a hard debate. Don’t forget there are six sleeping hobgoblins in this room. They’ll wake up soon. Nice role playing Sister Rebecca. Nice role playing Morgan. And this is played out without a big intraparty argument about alignment. Note: This is Sister Rebecca’s one and only spell for the adventuring day. Clerics get their first 1st-level spell at their 2nd character level. Without that spell, it would take Morgan at least two full days (24 hours) of rest to recover those 4 points of damage. BD&D healing rules say 1d3 hit points healed naturally per full day of complete rest. On this note, let’s think about how this one fight affects the PCs and their adventuring day. They were outnumbered 3-to-1 by roughly equal powered enemies. The sleep spell took out half the hobgoblins in one shot. But that one spell was half of the spell allotment for Silverleaf – a 2nd-level elf has only two 1st-level spells per day. That’s all. That’s it. The single cure light wounds was the full allotment of Sister Rebecca’s spells per day. One PC is dead, so the party is down to just 3, now. And how will they get the new PC into the group? Should they pull out of the dungeon now, or continue ahead? Fredrik’s poor player will be ready with a new PC in a minute, but will he have to just wait – sit over there and play Breakout on the 2600? Bullgrit [url=http://www.totalbullgrit.com]Total Bullgrit[/url] [/QUOTE]
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