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Example of Basic D&D Combat
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<blockquote data-quote="RFisher" data-source="post: 4675205" data-attributes="member: 3608"><p>I don’t say they are guidelines as an excuse. I say they are guidelines because this very book taught me that. It is how the people who wrote and developed and edited the book wanted me to treat them.</p><p></p><p>I try very hard not to consider <em>any</em> rule stupid, because to get into print in an edition of D&D many people had to think it had merit. I do my best to understand why they thought so.</p><p></p><p>When I play any edition, I treat the rules as guidelines and happily modify them to taste.</p><p></p><p>My favorite edition is my favorite merely because I have to modify it less to get to where I want to be.</p><p></p><p>I acknowledge rules that I think are wonky in my favorite edition. (Two-handed weapons automatically losing initiative is wonky.) I don’t mention them being guidelines in order to avoid explaining why. I’ll happily try to explain why. (From what I’ve learned, I’ve come to believe that weapon length is more often an advantage than a disadvantage.)</p><p></p><p>I didn’t bring the subject up in order to excuse a wonky rule. I merely pointed out that for me, this element of the example that isn’t backed up by a rule is—for me—a reinforcement of what is written on page B3.</p></blockquote><p></p>
[QUOTE="RFisher, post: 4675205, member: 3608"] I don’t say they are guidelines as an excuse. I say they are guidelines because this very book taught me that. It is how the people who wrote and developed and edited the book wanted me to treat them. I try very hard not to consider [i]any[/i] rule stupid, because to get into print in an edition of D&D many people had to think it had merit. I do my best to understand why they thought so. When I play any edition, I treat the rules as guidelines and happily modify them to taste. My favorite edition is my favorite merely because I have to modify it less to get to where I want to be. I acknowledge rules that I think are wonky in my favorite edition. (Two-handed weapons automatically losing initiative is wonky.) I don’t mention them being guidelines in order to avoid explaining why. I’ll happily try to explain why. (From what I’ve learned, I’ve come to believe that weapon length is more often an advantage than a disadvantage.) I didn’t bring the subject up in order to excuse a wonky rule. I merely pointed out that for me, this element of the example that isn’t backed up by a rule is—for me—a reinforcement of what is written on page B3. [/QUOTE]
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